Wow what a dump!
Game Mess Mornings 05/02/24
GrubbSnax
01
Blight Club
Game Mess Mornings 05/01/24
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Game » consists of 6 releases. Released Sep 11, 1997
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Start doesn't mean "A". Start means "start", son. Kids these days...
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Enemies that appear out of nowhere and force the player into a battle.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Classic form of numbering that gives things a more regal feel.
Special locations in game that allow the player to manually save their progress.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A lead character who never says a word, despite being spoken to.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Otherwise ordinary trees that possess the ability of speech.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A transformation is a different stage or form for something. Usually an upgrade.
The tsuchinoko are a Japanese snake cryptid
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Unexpectedly changing from one character to another during the plot.
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