Something went wrong. Try again later
    Follow

    Breath of Fire III

    Game » consists of 6 releases. Released Sep 11, 1997

    Breath of Fire III is a popular Japanese RPG made by Capcom. The game follows the story of Ryu - who is trying to find out the secret behind his ability to change into a dragon.

    plasticpals's Breath of Fire III (PlayStation) review

    Avatar image for plasticpals

    Breath of Fire 3 could probably have been better...

    Capcom’s Breath of Fire games have never been top shelf material. The main selling point is a hero who can transform into a dragon, and Capcom’s signature 2d sprite-work. Despite owning all the games in the series, I’d only ever completed the original SNES game, when I decided to start Breath of Fire 3.


    Story

    The story has some nice ideas, and sort of delves into the history of how the Brood were hunted down, but is bogged down by cliched scenarios. You will compete in a battle tournament, visit a haunted mansion, go on several fetch quests, wind up imprisoned, etc..

    Luckily the execution is competent enough to prevent you from getting too bored with it, just don’t expect anything terribly new or exciting. One thing that’s kinda cool is you get to see a few of the characters grow up in the game. And all of the story is shown using the in-game graphics.

    Graphics & Music

    Similar to Xenogears and Grandia, Breath of Fire 3’s graphics engine pumps out 3d environments populated by 2d sprite-based characters. The settings are never as impressive as either of those titles, but BoF3 does have some nice boss monsters, awesome dragon forms, and the main characters look good enough. The isometric angle maintained in this game prevents the ugly scaling / pixelization seen in similar engines.

    This is probably my biggest complaint with the game. RPGs should have good music, right? But the music is pretty bland and forgettable – mediocre at best, and annoying at worst, with only a few exceptions.


    Gameplay

    On the bright side, there’s a pretty cool dragon gene system which allows the main character to transform into a variety of different dragons by mixing genes together. Some combinations produce dragons with elemental affinities, while others combine the powers of party members. Playing around with gene combinations, and the resulting dragons, is good fun, even if most of the dragons are just palette swaps.

    The dungeons go one step beyond simple mazes by including puzzles, usually involving switches. The problem is that conveyor belts and floating platforms, which you must ride in some areas, move way too slowly. Luckily, there’s an auto-battle function to speed through redundant random encounters.

    One area that nearly stopped me from finishing the game, the Desert of Death, requires you to traverse a never-ending desert. Not only must you navigate by the stars, but even a small error will completely throw you off track, causing you to lose 30-45 minutes of your time. There is an easy way to complete the desert, but the game only tells you the difficult way.


    Closing thoughts

    If Breath of Fire 3 is lacking in any one thing, it’s ambition. While most RPGs of the time were enhancing their games with cinematic movies, or using 3d to its best effect, the designers at Capcom were content with slightly upgrading their 16-bit RPGs, which is not necessarily a bad thing.

    However, the slow pacing, padded length, and sometimes frustrating puzzles make the game less enjoyable than it could have been. If you have already played most of the top shelf RPGs on the PS1, Breath of Fire 3 is better than some of the junk out there. It’s also available for the PSP, if you happen to be starving for a decent JRPG.

    Other reviews for Breath of Fire III (PlayStation)

      So many good ideas, but the execution essentially ignores them. 0

      If Sony’s first console were known for two things, those things would be JRPGs and trying new things. Obviously, Breath of Fire III serves as a great example of both these attributes in action. However, many of the ideas it tries to implement either are of little consequence or flawed in some way, shape, or form.Breath of Fire III starts with the protagonist caught in a magic crystal, confused, not sure of what is going on or where to go. Soon, however, he unites with two young thieves and the g...

      3 out of 3 found this review helpful.

      RPG at its best. 0

      Breath Of Fire 3 is a Japanese made RPG made by Capcom. You take the rains of a young blue haired boy named Ryu. As you progress in the game you meet a colorful group of characters that will join your team. Each one has their own skill set and this changes the way each battle can play out. That helps to tune the game to your play style may it be more magic or what have you. The battle system is random encounthers style.The story of the game is that you (Ryu) have lost your memory and must learn ...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.