Bulletstorm
Game » consists of 21 releases. Released Feb 22, 2011
- PlayStation 3
- PC
- Xbox 360
- PlayStation Network (PS3)
- + 4 more
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
- Nintendo Switch
Stylish, ludicrous kills net big points in this ridiculously over-the-top first-person shooter.
What would you like to see in a Bulletstorm 2
The game sold really well, the game was critically received really well and the game finishes with room for a sequal, so theres pretty much gonna be a Bulletstorm 2, so what do you want in it?
I would like a few new leash moves and Online and Offline Co-Op. I don't want a Call of Duty style online mode, they should just stick to the online mode simmilar to Bulletstorm.
Oh and "What the dick" should be the name of a chapter!
I would like to see quite a few melee weapons added to the game. I found the secondary for that pole gun to be fun and I know there is a kick but yeah. I wanna hit a guy with a huge club into a roof! Would also like to see a more involved upgrade system, probably along the line of Dead Space, ie have to choose to max only a few of the weapons in a playthrough unless you play like a baller. I did love the game though.
" Bulletstorm 2 can wait. I would like to see Painkiller 2. The serie could really use a reboot, since the last two releases were abominable. "I agree. I can tell you what I want from Painkiller 2, though.
I want Bulletstorm 2 to be a straight-up realistic military shooter, doing covert ops in Darfur or something. Then they can lead up to it with an ad campaign about how incredibly clichéd FPS games where you control space marines with dumb macho dialogue on alien planets full of mindless mutants are. Maybe make fun of how the screen gets all bloodied in space marine games when injured and then include that feature in their military shooter game as well apparently without irony.
Bulletstorm 3's commercials would make fun of BOTH military and space marine FPS games, with the actual gameplay turning out to be using the leash to solve Match-3 grids.
Goofier, but with less random, made up swear words. And slightly more creativity with the skill-shots.
- More variety in the enemies. The guys with the orange pustules got particularly repetitive after a while, because it seemed like every time they showed up, the game threw like 20 of them at you.
- More environmental kill options. There were times where I would leash a guy, and then frantically look around for some way to creatively kill him.
- Tone down some of the dick jokes a bit. I get that the absurdity of it can be humorous at times, but other times it felt like it was trying too hard.
- Scott
" @Hizang: I don't think it has been selling that well thus far. Hell, I picked the game up last week for $40 on Amazon. If it was selling that well, I doubt they would have put it on sale for $20 off so soon after it's release. "Those sales are done by retailers, not by the publisher. The publisher still makes the same amount as they would if the game was being sold for full price.
I'm not so sure there is going to be a sequel. I just finished the game and I had a great time with it and I would love to see how another game would pan things out more but according to this http://www.evilavatar.com/forums/showthread.php?t=138927, the game sold quite poorly, like really poorly. Its hard to say, but I do remember the first Dead Space not doing so hot commercially but EA kept pushing it for a sequel and that seemed to work out. Maybe something similar will happen with Bulletstorm, here's hoping.
@Fleatron said:
I would like to see quite a few melee weapons added to the game. I found the secondary for that pole gun to be fun and I know there is a kick but yeah. I wanna hit a guy with a huge club into a roof! Would also like to see a more involved upgrade system, probably along the line of Dead Space, ie have to choose to max only a few of the weapons in a playthrough unless you play like a baller. I did love the game though.
People Can Fly definitely could pull of a melee-centric FPS games à la Dead Island. Hopefully Epic takes note of its success and puts People Can Fly on making a bigger better more badass first person melee game.
More creative ways to kill. And a lot more different types of kills. I don't care if the story's shit, I don't care about anything other than giving me a ton of different, creative ways to kill things. That's what this game's all about, anyway.
@Hizang said:
The game sold really well
Really? >_>
@PyroMenace said:
the game sold quite poorly, like really poorly.
Uh... Yeah- I would like a link or source for where you heard Bulletstorm sold well... Last I heard, it had flopped quite hard. (People Can Fly and Epic both reported making absolutely no profit off of it)
http://www.kotaku.com.au/2011/07/bulletstorm-didnt-make-money-but-it-was-worth-it/
http://www.rockpapershotgun.com/2011/07/25/bullestorm-flops/
I can't find anything saying it did well at all. >_> (Granted- these aren't the most recent articles on it and I didn't search for that long- so maybe you've seen something I haven't. :P )
It would be nice to know for sure that it did better than all the reports said- though other than that I can't say much, as I never actually played Bulletstorm. :\
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment