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Game » consists of 21 releases. Released Feb 22, 2011
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Aftertouch is a technique where the player is able to manipulate the path of an object that they would realistically have no control of, such as a fired bullet or a crashing car.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Games often use iron sights to define precision shooting with non-scoped weapons.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Give's players the ability to curve the path of a bullet and manipulate it's effect
A bullet sponge refers to a non-player character or object that takes an unusually large number of bullets or other projectile to destroy (e.g. Tank in Left 4 Dead franchise).
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A page for the Camera Following Projectile concept of when the player fires a projectile (bullet, arrow, cannon ball), time slows down and the camera will follow the projectile to its target (can be controllable with sixaxis such as in Heavenly Sword).
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
These games let players see the credits without needing to play the game first.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
An organism consisting of both natural and artificial systems.
Decapitation is the removal of the head of a person or animal.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
Sometimes you want a challenge, sometimes you wanna coast.
In gaming, the law of diminishing returns (DR) governs the gradual loss of effectiveness of a spell or ability on continual use. Simply put, the more you abuse a skill, the less effective it becomes.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
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