The Baditude wiki last edited by Yummylee on 12/22/14 02:53PM View full history


Less authentic than a faux-hawk hairdo, baditude is a designed-by-committee style that's applied to games in order to make them appealing to teenagers and young adults. It often consists of making the protagonist angry, brooding, dressed in black, and brimming with pent-up violence.


These are a list of attributes that characters have that them have Baditude. They either usually have a few or most of these listed.

Big Muscles

There’s nothing like intimidating your enemies by having large muscles. You can tell that they work out religiously and possibly take enhancements such as going on a strict diet, consuming protein-filled food/drinks, and possibly take steroids. Enemies with big muscles are also perceived as tougher than your standard enemies thus they can absorb and/or deal out more damage.

"Crazy" Personality and Fashion

Some characters try to look tough by making them looked distinguished and intimidating by dressing crazy and by sounding a little crazy as well to be extra scary. Their clothing is a mix between spiked or faux-mohawk hair, with rugged or stylized clothes (occasionally have chains on them), piercings, and many tattoos. Usually their personality is rooted on their past by either having a disturbing past or was gradually driven to insanity. With that said their personality that is blood-thirsty, sadistic, or both.

Potty Mouth

A character that says many swear words is another way to show how “Bad” they are. Any game that has any form of swearing have an ESRB rating for E 10 (mild language), T for Teens (slightly more explicit) or M for Mature (Very explicit swearing) rated games. Developers usually try to give a character some edginess by making them say many swear words to make them more tougher sounding, however, this could make the character unintentionally hilarious or make it distasteful of the character. Even mild words could ruin the image for some characters. For example, in Shadow the Hedgehog, Shadow attempts to give the characters edge by making Sonic say “hell” and Shadow say words like “Damn”. The result comes off as inappropriate for a game that markets mainly for children. Potty mouths, however, are common in games such as Grand Theft Auto IV, 50 Cent: Blood on the Sand, and Rogue Warrior.

Big/Fancy Weapons

Characters also exemplify Baditude by wielding large weapons and/or guns. They usually carry weapons such as large swords, scythes, axes, polearms, and even giant butcher knives. They might also pack some firearms with them as well but not just a pistol. Typical giant guns include light machine guns, assault rifles, chainguns, or grenade/rocket launchers. Big weapons are occasionally flashy by giving it an aura/fancy design both and so it shows how powerful they are. Depending on the game the characters and the type of weapon they can swing these very quickly or are very slow but dish out more damage. Characters such as Dante in Devil May Cry can swing a giant sword at a rapid rate and make it look quite gorgeous too.

Taunting/Catchy Phrase

There are certain things that a Character can say that can come off as catchy whether or not its meant to funny. These one-liners are mostly used to make them sound smooth, to insult a foe, and/or trying to instill fear to them. These phrases can be combined with a potty mouth can lead to some really crazy phrases that are quite memorable in their own right and can even make a song as well. A well notable quote is made by Tony Yayo in 50 Cent: Blood on the Sand when he says “Yo Fifty, jump over dat big ass ramp!” and taunts such as “I’ma kill yo whole fuckin’ generation muthafucka!”


When they look down on the ground or have a serious expression on their face. They are most likely brooding. Generally most characters with a baditude usually reminisce about something that they regret doing, something tragic that occurred to them, something tragic that occurred to a loved one, or an archnemesis that has defeated them previously, or doing something heinous. Either way this usually drives them in order to reach a goal most likely revenge. Kratos in the first God of War exemplifies this by remembering how he killed his family and now is attempting to get revenge on Ares. The most common example is Cloud from Final Fantasy VII as he constantly reminisces about almost anything.

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