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    Call of Duty: World at War

    Game » consists of 21 releases. Released Nov 11, 2008

    The fifth installment of the Call of Duty series, bringing most of the gameplay and graphical improvements of Call of Duty 4: Modern Warfare back to World War II conflict. It is also the first Call of Duty game set in the Pacific Theater.

    mikeinsc's Call of Duty: World at War (Xbox 360) review

    Avatar image for mikeinsc

    Sick of It

     After the massive success that was Modern Warfare, Treyarch takes the reigns of the Call of Duty franchise --- I believe for the final time --- and they bring us back to the glory days of World War II. And since there isn't really a heck of a lot left to do games about, this is, basically, the end of the war. You play as Russian and American troops who are seeking to both take down Berlin AND Okinawa.

    Now, for many, the return to WW II is a bit of a letdown, but a well-made game is good no matter when it is set. The problem here, though, is that it's not well-done.

    OK, Call of Duty titles are infamously brutal to play on higher difficulties. Modern Warfare was insane. The infinite re-spawn points are massive problems to me. This game has even bigger issues. The A.I might be the worst I've seen in a while.

    Your allies are nigh-useless while your enemies are amongst the greatest soldiers on the planet. You can walk into an ambush and the enemies will simply ignore your allies and go after you. No matter if they're closer to them than you are --- YOU are always the target. It really hurts the whole immersion thing of you being a part of a squad when the enemies focus on you above all else. The enemies also seem to have both an infinite supply of grenades and one of the fastest releases in tossing them at you. You will routinely be pelted with numerous grenades at a time on Veteran.

    It's beyond irksome. You are behind cover and you suddenly get the grenade indicator with arrows facing in multiple directions. I can deal with you being able to handle less damage and your enemies handling more on a harder difficulty. I can also appreciate that they won't sit there and wait for you to kill them. I cannot, though, handle them simply lobbing dozens of grenades at all times at you.

    Outside of the janky A.I, the rest of the package is solid. It works on the Modern Warfare image, so it looks phenomenal. The guns feel great and the scripted events are still quite well done. The story is, well, disposable, but aren't they always in these games? The bonus of the Nazi Zombie mini-game when you beat the game is one of the more enjoyable additions in years.

    But the A.I is janky. It is screwed up beyond all words and if that is something you won't like, don't get this title.

    Other reviews for Call of Duty: World at War (Xbox 360)

      Call of Duty World at War Review 0

      I love World War II. I love playing World War II videogames so naturally I've played many Call of Duty games. I played Finest Hour, Call of Duty 2, Big Red One, Call of Duty 3, Modern Warfare and of course World at War. Ever since I first watched my friend play Call of Duty 2 on a PC, and then play it on my own Xbox 360 (being the first 360 game I owned), I fell in love with the Call of Duty series. My favorite Call of Duty is Modern Warfare, but Call of Duty 2 is an very close second and I had ...

      2 out of 2 found this review helpful.

      World At War is nothing particularly new, but it retains many good qualities 0

      Call of Duty: World At War returns to WW2 as opposed to it's predecessor, to mostly positive results. World At War presents a darker, grittier tone than past games in the series, as well as including a theater of war never used before in a COD game, and a multiplayer mode that is more of the same, and a new Zombie survival mode.World At War kicks off the campaign with you playing as Pvt. Miller, being held captive in a Japanese camp on the island of Makin Atoll, where him and his teammates have ...

      1 out of 1 found this review helpful.

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