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    Call of Duty: World at War

    Game » consists of 21 releases. Released Nov 11, 2008

    The fifth installment of the Call of Duty series, bringing most of the gameplay and graphical improvements of Call of Duty 4: Modern Warfare back to World War II conflict. It is also the first Call of Duty game set in the Pacific Theater.

    med10000's Call of Duty: World at War (PlayStation 3) review

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    TO KEEP U BUSY FOR THE REAL PART 5

    THIS IS 2 KEEP U BUST WHILE THEY MAK COD5:MW2 THIS IS NOT THE REAL PART 5   After a wildly successful tour of duty in the modern era, Activision's Call of Duty series heads back to the 1940s with World at War, a WWII-focused shooter that attempts to do many of the same things that the previous game did, but in a different time period. It's interesting to watch those different facets of a modern game as they're molded to fit into an earlier conflict, and it works better than you'd probably think. At times, though, it still feels like a knockoff of a better game.

    The game's campaign splits time between two different fronts. For half the game, you'll play as an American Marine taking on Japanese forces as you push from their forward island bases all the way back to Okinawa. The other half puts you in Russian boots as you strike back against the Germans, pushing them out of the motherland and sieging Berlin. You know, just like the real thing! Like the previous game, the campaign jumps back and forth between the two perspectives. So you'll play a level or two as one guy, swap to the other for a bit, then swap back. This keeps up over the course of the game's 13 missions.

    The campaign provides a good amount of first-person shooter variety, but it excels when the levels are wide open and all hell is breaking loose around you. There are more than a few moments where you're charging against an entrenched enemy, and the game does a good job of making these moments feel appropriately chaotic. You'll also see the requisite vehicle sequence and some up-close indoor battles. Overall, there really aren't any surprises coming out of the single-player--it's a quality single-player campaign from beginning to end.

    You can also play the campaign mode cooperatively with up to three other players joining you via system link or over the Internet. Most of the cues for this aspect of World at War seem to come from Halo 3's co-op. You can enable competitive scoring, which makes you want to kill everyone before your partners can. You can also find and unlock "death cards" in each level. Each one you collect lets you enable a little modification in future co-op matches. These are, essentially, the skulls from Halo 3. Some of these cards let you fire explosive pistol rounds while you're downed, or make it so your enemies only die when you shoot them in the head. This gives the co-op some pretty decent options. Still, it's a little jarring that the game dumps you back to the lobby after every mission, instead of letting you just keep on playing with no breaks.

    Other reviews for Call of Duty: World at War (PlayStation 3)

      A great game, but dosen't beat Call Of Duty 4 0

      Last year's Call Of Duty 4: Modern Warfare was a truly excellent game. It had one of the best single player campains ever, and the most addicting first person online part ever.  It even beat Halo 3, who many thought would be the champion of 2007. Of course people always wants more, so a new Call Of Duty game had to be made. Enter Call Of Duty: World At War, the latest chapter in the Call Of Duty series. World At War is developed by Treyarch, who made the well done, but fan negative, Call Of Duty...

      5 out of 5 found this review helpful.

      Call of Duty: World at War Review 0

        Call of Duty: World at War (PS3) The previous Call of Duty game by Infinity Ward was a groundbreaking success. It had an epic, action-packed single-player campaign and online multiplayer that was like nothing ever seen before. It had me locked up in my room for hours on end, Pepsi in hand, playing and playing and playing. The light of day was rarely seen. The result of this was the expectations of the next Call of Duty set extremely high. It was Treyarch's turn to develop the next game, but th...

      1 out of 1 found this review helpful.

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