Capture The Flag
Capture The Flag is a concept that appears in 118 games
Recent
Images
News
Videos
Community
Guides
In games where the flag has to be at home to score, the flag becomes a very important asset for a player to have in any given game. Having possession of an enemy flag allows your team to score, but also stops the enemy team from being able to score. As a result, a tactic often seen in Capture the Flag games is players taking the enemy flag and 'hiding' in a corner of the map whilst the rest of the team attempts to locate their own flag so that the team is able to score.
While most games don't bother explaining why a futuristic battlefield would have a game of CTF happening in it, some games attempt to justify the game as part of their overall setting. Unreal Tournament III, for example, claims that FLaG is an acronym for Field Lattice Generator, and that the flags power up devices that allow dead fighters to respawn and keep the battle going.
Alternatives to Flags
Many games will call a game mode Capture The Flag, despite an alternative being used to the flag. For example, in Team Fortress 2 players must attempt to capture a briefcase from the enemy's base, which is said to contain intelligence. In the TImesplitters series the game mode is actually called Capture The Bag, the bag being a suitcase.
A game in which the object is to capture and return the opponents flag to your base. Typically used in multiplayer first-person shooter games.
Overview
Capture the Flag (often abbreviated to CTF) is a gametype commonly included in First-Person Shooter games, and is one of the first 'Team Based' gametypes included in multiplayer gaming. Whereas FPS games usually revolved around simply scoring more kills than the opposing side, Capture the Flag introduced another objective which took precedence over killing the other team. A Capture the Flag game typically involves two teams, each with a flag in his or her respective 'Base'. Bases may simply be allocated areas on opposing sections of the game map, or more extensively constructed fortress-like areas, depending on the game. In order for a team to score, they must pick up the flag from the enemy base, and subsequently return it to their own base. Some games require a team's own flag to be at its default location in order to capture an enemy flag, while others do not.In games where the flag has to be at home to score, the flag becomes a very important asset for a player to have in any given game. Having possession of an enemy flag allows your team to score, but also stops the enemy team from being able to score. As a result, a tactic often seen in Capture the Flag games is players taking the enemy flag and 'hiding' in a corner of the map whilst the rest of the team attempts to locate their own flag so that the team is able to score.
While most games don't bother explaining why a futuristic battlefield would have a game of CTF happening in it, some games attempt to justify the game as part of their overall setting. Unreal Tournament III, for example, claims that FLaG is an acronym for Field Lattice Generator, and that the flags power up devices that allow dead fighters to respawn and keep the battle going.
Alternatives to Flags
Many games will call a game mode Capture The Flag, despite an alternative being used to the flag. For example, in Team Fortress 2 players must attempt to capture a briefcase from the enemy's base, which is said to contain intelligence. In the TImesplitters series the game mode is actually called Capture The Bag, the bag being a suitcase.
Capture The Flag games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Quake Live |
MAC, PC | id Software | |
|
Toblo |
PC | DigiPen (USA) Corp. | |
|
Bowmaster Prelude |
MAC, PC | ||
|
Silkroad Online |
PC | JoyMax | |
|
Fallen Empire: Legions |
PC | GarageGames, Inc. | |
|
ZDaemon |
MAC, PC | ||
|
Quake Arena Arcade |
XBLM | Pi Studios, LLC. | |
|
Modern Warfare 2 released on Nov. 10, 2009 |
X360, PC, PS3 | Shadows in Darkness, Inc., Infinity Ward | |
|
Painkiller: Resurrection released on Oct. 27, 2009 |
X360, PC | Homegrown Games | |
|
Halo 3: ODST released on Sept. 22, 2009 |
X360 | Bungie Studios |
| Concept Name: | Capture The Flag |
| Appears in: | 118 games |
| First appearance: | Quake |
| Aliases | CTF |




























