At first I hated the block puzzles, but then I tried getting gold on all of the puzzles in normal and at some point it just clicked. I started to see the puzzles in my mind when I wasn't focused on something, as if I was trying to figure out strategies while not playing. Also I noticed it's very easy to forget or dismiss the techniques at first but they end up being absolutely vital. They even mention in the game how once you get the trick, it's really fun.
I can understand how Patrick hated his ending. That is a completely messed up one. Also feel like this game will have a more powerful impact on people depending on their relationship situation. Honestly one of my favourites this year.
As to whether this should be news or a blog, I think there is a huge amount of room for editorials. And to people suggesting this should have been a blog post I can say that I wouldn't have read or even known this existed if it were.
Catherine
Game » consists of 14 releases. Released Feb 17, 2011
The first game developed by Atlus for the PS3/Xbox 360. Made by the Persona Team, The game is an "adult oriented" action-adventure/horror game with puzzle platforming stages.
Me, Myself and Vincent
I think that this highlights a very important thing GB lacks - second opinion reviews. IGN does it, and it works really well - heck, you don't even have to put a score on it (I don't think they do either). You don't have to do it for every review - only when you feel strongly about it, as you clearly do here.
With that in mind, as many would say, this isn't a news article. But I read it, and I really enjoyed it. It's an opinion piece and we need more of them. Excellent work Patrick.
Speaking of which, I really really enjoyed Catherine - it may not be my Game of the Year this year, but something tells me it'll stick with me more than any of the other contenders.
@selfconfessedcynic said:
I think that this highlights a very important thing GB lacks - second opinion reviews. IGN does it, and it works really well - heck, you don't even have to put a score on it (I don't think they do either). You don't have to do it for every review - only when you feel strongly about it, as you clearly do here.
With that in mind, as many would say, this isn't a news article. But I read it, and I really enjoyed it. It's an opinion piece and we need more of them. Excellent work Patrick.
Speaking of which, I really really enjoyed Catherine - it may not be my Game of the Year this year, but something tells me it'll stick with me more than any of the other contenders.
This. Exactly this.
We get these kinds of write-ups very rarely, and I love how they offer more introspective after a review. I understand the need for the whole "stickin' to the review after it's been written and submitted" when it comes to the opinion of the person who wrote the review, but I still love reading the personal opinion of the others (in this case Patrick) of the staff that didn't write the official review.
Man, this sentence is a horrorshow.Catherine is flawed, an experience that, with every frustrating stumble, one sighs in response, and each misstep underscoring how close to greatness Catherine was.
Maybe: "Catherine is flawed[;] an experience that, with every frustrating stumble, one sighs in response, and each misstep underscor[es] how close to greatness Catherine [is]."
Yeah, I'm a Grammar Nazi. What of it.
"What of it[?]"Man, this sentence is a horrorshow.Catherine is flawed, an experience that, with every frustrating stumble, one sighs in response, and each misstep underscoring how close to greatness Catherine was.
Maybe: "Catherine is flawed[;] an experience that, with every frustrating stumble, one sighs in response, and each misstep underscor[es] how close to greatness Catherine [is]." Yeah, I'm a Grammar Nazi. What of it.
At first I hated the block puzzles, but then I tried getting gold on all of the puzzles in normal and at some point it just clicked. I started to see the puzzles in my mind when I wasn't focused on something, as if I was trying to figure out strategies while not playing. Also I noticed it's very easy to forget or dismiss the techniques at first but they end up being absolutely vital. They even mention in the game how once you get the trick, it's really fun. I can understand how Patrick hated his ending. That is a completely messed up one. Also feel like this game will have a more powerful impact on people depending on their relationship situation. Honestly one of my favourites this year.I agree. I'm not really sure why people are complaining SO much about the puzzle sequences. It's really no different from other puzzle game. Once you get the hang of it you begin to see solutions and solve them faster and can tackle more complicated puzzles, which is part of the fun. It still amazes me that Picross 3D got 5 stars, and Catherine got 2 stars.
Catherine may have its fair share of issues, but we could certainly use more games like it.
I don't understand this comment. There are almost innumerable dating sim visual novels out on the Japanese gaming market place. Do you want more of those to have higher production values, and to have a western release? It's not like this style of game is very revelatory. Where is all this praise for its uniqueness coming from? Atlas just has the resources and talent to do more with the concept.
"Catherine is flawed, an experience that, with every frustrating stumble, one sighs in response, and each misstep underscoring how close to greatness Catherine was. And how it mostly blew it. And how, despite that, you should probably play it."
Yeah you make it sound like a terrible game, yet if you check Metacritic and other review sites you'll see it scores rather well indeed.
Some serious Jeff dickriding?
@Juno500 said:
I'm going to spell out why the whole "sexist, Lifetime movie" angle is completely wrong here, since some people here either A) are complaining about the message in the story they havn't played yet, or B) completely missed the point of the story they did play despite it being very obvious and unsubtle.Vincent isn't being punished because he doesn't want to get married. He isn't even really being punished for his infidelity. After all, he started having the nightmares before he even met Catherine, and Boss told him that sending Catherine to seduce him was just part of the punishment, to facilitate breaking up the relationship.
Vincent is being punished because he won't make up his mind about what he wants. He's been in a relationship with his girlfriend for years, and she has made it clear she wants to get married. But Vincent won't give her a straight answer. He won't say no because he doesn't want to lose his relationship with Katherine, but he won't say yes because he is afraid of getting married. So he simply tries to be evasive, hoping to get the best of both worlds. But that's unfair to Katherine, because she has every right to know whether the two of them want the same thing. He's being selfish, and that's why he's being punished.
Yes, I agree with the stuff in the spoiler tag. Too bad its too spoilery to talk about openly unless its assumed that people who would be reading and commenting here would have played the game. Actually, it should be lifted. People wouldn't be reading and commenting on a game they've never played before.
I actually really enjoy Catherine as a puzzle game. After jumping into a second playthrough on normal and gaining gold on the first few nights I've actually found myself just going into Babel mode every time I start it up for the more traditional puzzle game format. Buying Catherine, aware of the game that it is, and then complaining about there being multiple block puzzles seems paramount to buying Tetris and complaining that there's too much Tetris. I thought the game did an excellent job providing a new twist to each area, myself. That said, if you know you're not a fan of puzzle games but are still interested in Catherine by all means take Patrick's advice.
Anyway, missing the point of the piece, I know. If nothing else Catherine does do an interesting job tackling these issues - issues that typically aren't approached in videogames. Some of the general commentary on men and women and their respective natures is kind of bad, but the core story of Vincent and his struggles is generally well achieved - even if his refusal to come clean can be infuriating.
Also, if you're prepared for Catherine to go nuts towards the end it can actually be pretty entertaining. I found the ridiculousness of it all really fun. It's just a shame that it comes at the expense of the content beforehand.
The crazy thing for me is that this game spanned the entire length of my recent break up from my girlfriend of 5 years. It was very interesting, since I was the opposite of Vincent... I was ready to settle down, to commit, to marry. The strange thing this game helped me realize how even though I was having these thoughts, my girlfriend wasn't. After I confronted her, we both realized how much we have grown apart, and how we have different plans for the future. It is strange that the game sort of put my mind in a different viewing angle, and even after the breakup (and the game), I feel like I have grown a lot.
The crazy thing for me is that this game spanned the entire length of my recent break up from my girlfriend of 5 years. It was very interesting, since I was the opposite of Vincent... I was ready to settle down, to commit, to marry. The strange thing this game helped me realize how even though I was having these thoughts, my girlfriend wasn't. After I confronted her, we both realized how much we have grown apart, and how we have different plans for the future. It is strange that the game sort of put my mind in a different viewing angle, and even after the breakup (and the game), I feel like I have grown a lot.Quoting this because... you know what, it's a great thing to quote.
Catherine, taking off the wicked shit that happens in it, really hits home to a lot of men and even women out there. It wasn't the booby animu lady that sold me on it, it's the way the Persona Team tackles a relatively significant social issue and spins it into a simple, yet enjoyable form.
I love your thoughts on this Patrick. They are almost exactly my situation, and pretty much my feelings on the game. Although i think for me the sheer originality (if i can call it that) causes me to like it the more i think about it. This might be one of those odd games i keep around and play again in a year for some reason.
I have an issue with the "I'd rather play a flawed unique game than a good copycat" argument. Maybe it's because I haven't played trillions of games, but there is plenty of great, unique stuff out there for me to fall back on without having to dig past bullshit to play something "unique." And while my opinion is pretty ignorant because only seen the one QL of Catherine, but block puzzles and anime don't really equal unique to me.
Anyway, I enjoyed reading a second opinion about Catherine. That's always fun to see.
It really doesn't say anything about me other than the fact that I despised Katherine from her first line of dialogue.@MindOST said:
Also, Patrick's ideal end point only really works on a blue ending, and I ended up almost full red playing honestly my first go.What does that say about the game? What does that say about YOU, more importantly? :)
In real life, I wouldn't ever cheat on my girlfriend. But I also would never be with a woman like Katherine, so I chose the options that were most opposite to being with her.
I beat it last night and I gotta say the game won me over. I bought it even though the block puzzle aspect didn't interest me but by the end I really enjoyed it.
I agree that I was able to relate to the game on a very personal level, and I'm not even within the realm of thinking about such monumental commitments in real life. It's just an interesting scenario for a game to put you in. But those block puzzles, god damn them.. I'm near the end of the game and I just can't do it anymore, at least not right now
@Twinzero said:
I couldn't agree more with Patrick's sentiments about this game. Regardless of the sometimes-tedious puzzle gameplay and totally off-the-rails final act, it's wonderful to see a game that makes you think so much about yourself.
I think in the end that's Catherine's saving grace. I found far more enjoyment in the self reflection the game spurred rather than the game itself. People on my friends list that were playing it also felt the same way. The game had frustrating aspects, but the memories about past relationships it was dredging up turned into an interesting experience despite the flaws.
Catherine's not a great game, but it's a novel game. With a little tightening up, a "Golden Theater" series to let the Persona team blow off some steam isn't a bad idea. They do need to get out of the habit of "solve the human aspect of the mystery, now solve the supernatural aspect of the mystery". It was the thing that stopped Persona 4 from being a JRPG touchstone and instead relegated it to just being great. It's the thing that holds Catherine back from what could have been a satisfying resolution, and instead heaps just a few more puzzles at you.
Pretty much this. It's the attitude of "I'll play bad stuff if its original" that has led to hacks like Jon Blow and Twisted Pixel to attain near godlike status among the gaming media. Indeed, this is the fuel of most of the "indie" scene: forgiving horrible gameplay if they offer something outside the game itself that can be praised.I have an issue with the "I'd rather play a flawed unique game than a good copycat" argument. Maybe it's because I haven't played trillions of games, but there is plenty of great, unique stuff out there for me to fall back on without having to dig past bullshit to play something "unique."
Yeah, the industry has a horrid tendency to beat popular concepts into the ground, but those who are willing to look can find games that are actually awesome that don't sacrifice the game part for the sake of the non-game part.
I don't ask for perfect - I've loved many imperfect games - But I will never tolerate a game that asks me to endure straight-up bad gameplay because it was more important to the developer to push some agenda or give off an auteur image.
No one gives a shit if the game is broken. It's not impossible for a game to be both well-designed and meaningful.
I really wish I could have played through this game. I loved the story telling, the decisions to be made, and the animation. But the box puzzle sections were unplayable. And there were no walkthroughs when I tried :(Unplayable? lol Only two sections on the game so far has made me die more than 6 times, the rest was fairly easy to understand and get through. Of course I'm taking it slow and just reached the final stage.
This game doesnt have much meaning to me than you Patrick, since im not at the stage of commiting to someone and the whole marriage journey. But i did put things into perspective and made me think about things i usually wouldnt. If that isnt a playthrough, then i dont know what is.
@ItBeStefYo: Totally, just try to keep yourself as un-spoilered as possible. When the price is right for you, I think you'll have a really nice time with the game. It just takes patience, persistence, and the ability to learn from your mistakes. :)
The games biggest strength is also it's biggest weakness. It's Japanese. No American dev could have handled a subject like this with the respect, frankness, truth, and maturity that Atlus showed. But, no American dev, if they had the balls and talent to get as far as Atlus did, would have gone as completely off the rails as Atlus did. The point Patrick was talking about was a great way to end it. Perfect. Then it went so far down a rabbit hole that it never needed to go down.
Oh and great work as usual Patrick. You don't write about the games you play often but when you do write about them it's usually very insightful stuff.
I just beat it as well and I can say that I enjoyed my playthrough. My ending was great but it made me realize that my upbringing maybe made me a little too anxious to get hitched.
'Then play through the block puzzles with YouTube walkthroughs. Get over your hangups about cheating (on a game), realize that's not the point--everything interesting is happening on the other side.'
Based on this statement i'm better off watching the whole game and its different endings on Youtube. From what i've read and heard the block puzzles make up for the majority of the gameplay and they may be symbolic of Vincent's struggles but the designers should have implemented more varied and less frustrating way of conveying story. It's an interactive medium after all.
'Then play through the block puzzles with YouTube walkthroughs. Get over your hangups about cheating (on a game), realize that's not the point--everything interesting is happening on the other side.' Based on this statement i'm better off watching the whole game and its different endings on Youtube. From what i've read and heard the block puzzles make up for the majority of the gameplay and they may be symbolic of Vincent's struggles but the designers should have implemented more varied and less frustrating way of conveying story. It's an interactive medium after all.It's like saying that one should play through Portal 2 with Youtube walkthroughs because the puzzles "aren't the point".
@Masha2932 and FluxWaveZ: Finally, 2 rational points. Congratulations! @mikey87144: Really? That's maturity? Treating an usual human relationship block (don't mind the pun!) with anime style cartoons, men looking like sheep, weird ,unrealistic and childish characters, stupid childish dialogue and supernatural crap is mature? And some boring block puzzle as gameplay? If you're looking for answers in videogames for your real-life problems, then you are a fucking sheep (pun intended!)hey it's that vlad guy, who know they would show up. XP
great article Patrick. I had some similar feelings while playing this game as well. I completely disagree with analysis of the puzzling, though. I think it's great. It's fast paced and frantic, but also forces you think hard on how to climb. However, I can definitely understand how someone can become frustrated with their design. The beauty of the puzzles is that there is no one right way to solve the puzzles but there's certainly a wrong way and that's usually where the frustration comes into play. Still, it's one of those things you either really like or just really hate it. Hopefully, more people will try the game and see for themselves.
You make this game seem more interesting that I previously thought it would after having seen parts of the quick look and such. Why, well it's because I'm in a similar spot in my life. I'm 27, just got married to my girlfriend of 5 years in October last year, we bought a house 2 years ago and we now have a baby that's due on October 29th this year. So it's not out of the question to say my life is pretty different from what it was 5 years ago.
How's that for commitment? I'm a pretty fucking lucky, therefore extremely happy guy. I only wish everyone could have this kind of thing, or whatever would make them just as happy a person.
More articles like this would be greatly appreciated Mr. Patrick.
@patrickklepek said:
@JetForceGemini said:
@HandsomeDevil said:You're right, it should have been.This should've been the review.
The funny thing is, I completely understand Jeff's review. His critique was spot-on.
Different perspectives are cool, you know?
@text said:
I seem to be the only person on the internet who loved the block puzzle stuff.
I haven't seen a divide for a game since Killer 7 back in '05. There are only 2 outcomes after trying/playing it, ether hate/didn't like it, or the I love camp. I wonder, for those who like Catherine do you like or have even played Killer 7? I really like Killer 7(it's 1 of my all favorite games, not trolling. Yes I love Killer 7), & I've keep coming back to Catherine just to play the puzzles. Hell I spent a whole weeks worth of game time I have getting all the gold trophies to just unlock more levels. I don't know what it is, but the puzzle part clicked for me after a few days. It was one part at one last stages where I was in part that looked impossible to get through. The boss had just cleared the bottom row, & I was stuck with only 1-2 blocks worth of movement. I then was just fucking around, & moved some heavy blocks & with a few advanced trick I got up to where I need to go & it blew my mind. It was like the feeling you get when you solve a portal level, but amplified by million mainly bc it wasn't the right way to do it, but the option was there. It showed me that there isdepth to the puzzle, not just that they were hard but kind of crafted to work out in multiple ways
I have no problem with the review, I knew was going to get this game from the outset. Gerstmann has always said a review is meant to be a purchasing advice, I know for a fact that I really enjoy the game a lot. If he didn't like it, people complaining about it not going to change his mind, & his review shouldn't change yours.
Thanks for the great article Patrick. I'm not exactly in a similar position but any game that makes you think that much about yourself and analyze who you are is a nice change from the mindless games (which don't get me wrong we all need to zone out and play on occasion). Variety is the spice of life and I hope that this will lead to other projects that try something different.
@Korne said:
The crazy thing for me is that this game spanned the entire length of my recent break up from my girlfriend of 5 years. It was very interesting, since I was the opposite of Vincent... I was ready to settle down, to commit, to marry. The strange thing this game helped me realize how even though I was having these thoughts, my girlfriend wasn't. After I confronted her, we both realized how much we have grown apart, and how we have different plans for the future. It is strange that the game sort of put my mind in a different viewing angle, and even after the breakup (and the game), I feel like I have grown a lot.
Boom. Exactly.
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