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#238 - The Gaming Magical Mystery Tour
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Game » consists of 0 releases. Released June 1990
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
Games that were made entirely by one person.
A heads-up display is a graphical overlay of vital information used in most modern games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Levels whose visual design represents objects or symbols (including text).
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games whose titles consist of a single word.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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