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Game » consists of 8 releases. Released Nov 18, 1999
The concept of a character leaping forwards or backwards in time.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Tricksters are mischeivous and inventive, they usually are mechanical and like to create gadgets like robots or living dolls; some Tricksters create thier own games and get people to play it. Some Tricksters are even the robots that a Trickster made.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
Unexpectedly changing from one character to another during the plot.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
Describes magicians using the element of ice. It's also valid for beings distinguished by elements, like dragons.
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