Jump into the shoes of a genetically-enhanced operative of The Agency and fight off criminal organizations alone or with a friend in Crackdown, an open-world sandbox game for the Xbox 360.
Crackdown is a open world third-person action game developed by Realtime Worlds and David Jones (one of the creators of Grand Theft Auto and Lemmings ) exclusively for the Xbox 360 and released on February 23, 2007. Crackdown's pre-order bonus (and later, all inclusive bonus) granted players access to the multiplayer beta for Halo 3. Crackdown is a sandbox game, which lets players take control of a super-powered ' Agent' working for the Agency and roam about Pacific City, a metropolis comprised of three main regions. The player's goal in Crackdown is to take down three different criminal organizations that each operate in a separate region. Each organization has multiple lieutenants and other minor bosses that can be taken down in any order. You may take down the gang's Kingpin at any time, although killing lieutenants drastically lowers the firepower and abilities of the Kingpin's guards. Getting to some of these bosses requires planning and navigation of large buildings or objects. As a superhuman, the agent has specific abilities that grow through experience, these abilities include Agility, Strength, Driving, Explosives and Firearms.
Crackdown puts much focus on verticality for defeating enemies, traversal, and accomplishing other goals. There are even two buttons on the controller assigned to jumping. Although there are side missions, the game’s main focus is direct conflict with gang members and – later in the game – mutants. Enemies are defeated by using abilities as you see fit. It is entirely possible to beat the game using agility paired with only one other ability: strength, explosives, or firearms. However, improving all abilities is encouraged so that the agent has “skills for kills.”
The player starts in the center region owned by the Agency. The Agency building was once a hotel, but has been converted to a headquarters to deal with the crime surge. It remains the tallest building in the city . The basement features a garage from which you may take stored vehicles. In the beginning of the game, you may only exit through the tunnel leading to Los Muertos territory. The tunnels to the other two gang territories will unlock as you gather intel about those factions by visiting their respective regions. The player can unlock supply points across the city to enable fast travel between them. These spots are also used to store and retrieve weapons, restock ammunition, and respawn after death. The player is free to defeat gang members, complete side missions, find collectibles, and explore the map in any order he or she chooses.
Crackdown does not have drop-in multiplayer for cooperative gameplay. A host player must start the game through a lobby and choose to make the lobby open for matchmaking or private for invite only. System link games can also be created. Cooperative gameplay is the same as single player. Progression against the gangs follows the host only, so the second player’s single player progress will not be affected. However, all experience earned for abilities in cooperative play will carry over for both players into their single player game. Agility orbs and hidden orbs will only be seen by a player if they have not collected that specific orb. In other words, you do not see the other player’s orbs, just your own. Orb collection progress also carries back over to single player for both players.
Abilities are the means by which you traverse, interact, and survive in Crackdown. The rating for each of the abilities controls the proficiency of your agent. An ability’s rating is increased by gaining experience from an action relevant to that ability. This is mostly done by your method of killing enemies but other actions, such as races and stunts, will also result in added experience points. The rating of an ability is represented by stars next to the appropriate symbol on your HUD. Your experience points are represented by numbers 00 through 99 as well as a progress bar for numerical increases. After 99, the ability’s rating increases by one star and the experience counter loops. Killing civilians or Peacekeepers will decrease experience points from the progress bar, but will not decrease your rating or the numerical counter to the next rating. When you die and must regenerate, you will also lose experience points from the progress bar but not numerical counter. Unless you play in Keys to the City mode, abilities will max out at a four star rating.
The agility ability controls your agent’s maximum running and swimming speeds, maximum jumping height and distance, and physical appearance. Agility is one of two abilities that affect your agent’s appearance. Each rating increase will change the appearance of the Agency armor your agent wears. Experience points are earned by collecting agility orbs and hidden orbs, by killing enemies from an elevated position or while in mid-air, and by setting record rooftop race times. Agility is the only ability that you will not lose experience from when harming innocents or by death.
The driving ability controls vehicle speeds and handling. Each rating increase also results in an additional stage of transformation to Agency vehicles. Experience points are earned by killing enemies with a vehicle (running them over), setting record vehicle race times, performing vehicle tricks (such as barrel rolls), by driving through stunt rings, and by collecting hidden orbs.
The explosives ability controls the damage and blast radius of explosive weapons. Experience points are earned by killing enemies with explosive weapon types and by collecting hidden orbs.
The strength ability controls your agent’s maximum health, melee damage, distance and velocity of thrown objects, maximum lifting weight, and physical appearance. With each rating increase, an additional health bar is added and represented as a small box under the health bar. When the health bar depletes entirely, a reserve box will change color (to represent that it has been used) and the health bar will be full again. As health regenerates, the reserves will also be restored. Strength is one of two abilities that affect your agent’s appearance. Each increase causes a slight alteration to the head model and increases the size of the agent’s body. With a four star rating, you unlock a falling attack ability called “ ground pound.” The ground pound is performed by holding the melee button while in the air. The farther the fall, the more damage and radius the shock wave will be when you land. Experience points are earned by killing enemies with the ground pound, melee attacks, and thrown objects and by collecting hidden orbs.
The firearms ability controls accuracy and targeting speed. Targeting speed is the time it takes to fully lock-on to an enemy. The smaller the circle is when locking on to an enemy, the more accurate shots will be. Experience points are earned by collecting hidden orbs and by killing enemies with non-explosive weapons. This can be by shooting them directly or by shooting explosive objects near them.
Across , there are 500 agility orbs. Agility orbs glow green and usually rest on top of buildings and other large structures. Collecting an agility orb will give you experience points for the agility ability. Additional miniature orbs above an agility orb indicates it is worth more agility experience points. Higher agility orbs will have more mini orbs above them. When close to an agility orb, you will hear a pulsing drone to alert you of its proximity.
There are 300 hidden orbs in the game. Hidden orbs are blue and have a question mark in the middle. They are usually found in hard to reach locations as well as points of interest and many out of sight areas. Unlike an agility orb, collecting a hidden orb awards you experience towards all of your abilities instead of just one. Hidden orbs will make the same droning noise as agility orbs do when you are near them.
There are three gangs for you to battle in Crackdown. They are Los Muertos, the Shai Gen, and the Volk. Los Muertos are presented as a Hispanic gang and are the easiest to deal with. The Volk, a Russian mob consisting of imported workers and previously unemployed mercenaries, are more difficult, primarily due to increased firepower. The Shai Gen are an Asian crime ring with vast resources and a collection of thugs with laughable American accents. Attacking members of a gang raises a heat meter for that faction. If the meter becomes full, then hit squads from that faction will be sent to your current location by vehicles until the meter has adequate cooldown time. Each gang has 7 leaders , including the kingpin. Each boss is a head of a certain division in the gang, such as munitions, recruiting, training, etc. By taking out one of the bosses, the entire gang is affected, and the kingpin becomes easier to defeat. Defeating certain bosses also has an effect on the game world, doing such things like making gang activity less dense. After defeating all of the bosses, a final showdown with a concentrated group of gang members is initiated at a specific location on the map. Defeating all gang members in that location eliminates the gang.
Defeating all of the gangs unlocks a new-game-plus mode, where you can defeat the bosses again and continue to boost your stats.
There are many vehicles in the game varying from garbage trucks, minivans, sportscars to baggage carriers. There are only a few Agency vehicles, but they are arguably the best vehicles in the game. Vehicles in your garage can be painted one of six different colors when selecting one to drive. The colors available are red, green, blue, purple, black, and Agency Standard.
* Indicates that the vehicle may become available in the garage.
After the launch, Crackdown received two downloadable content packs, one for free, the Free-for-All Pack, and one costing 800 Microsoft points, that was called Getting' Busy Bonus Pack.
The free-for-all pack featured several new modes and features:
The full list of options from the Keys to the City mode:
This pack added several vehicles and modes:
New modes were added as well:
Five new weapons were added as well:
Crackdown has a massive 105 songs in its track list. Each criminal organization plays its own selection of music deemed relevant to the faction. For example, Los Muertos gang vehicles default to music with Spanish lyrics/artists. In addition to the radio during gameplay, the entire soundtrack list for the game can be accessed and listened to through the main menu via the audio options. Alphabetically by artist, the soundtrack is:
Crackdown previously could not be installed on the Xbox 360 HDD when the NXE was launched. A title update was released in November 2009 that allows the title to be installed. Its install size is 6.1 GB.
Crackdown is now available to download on the Xbox 360 using the Games on Demand service. It is not available in Germany, Japan and Korea.
Crackdown was released on February 23, 2007. With the game buyers would receive a beta invite to Halo 3. It was the top selling game of the month (sold 427,000 copies) and it can be assumed that its success had to do a great deal with the Halo 3 beta promotion. Though many critics ended up complementing the game and it in itself became a popular game. So the Halo 3 beta was a blessing not to help just sell a couple hundred thousand copies, but to make gamers realize that this was a great sandbox game.
| Game Name | Crackdown |
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| Original US Release |
Feb. 20, 2007
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases | Riot Act |
| CERO |
CERO: Z
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| ESRB |
ESRB: M
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| PEGI |
PEGI: 18+
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| BBFC |
BBFC: 15
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