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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A physical confrontation between two opponents without any outside interference.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
The Galactic Federation is a galaxy-wide government of the Metroid series. Its importance in the Metroid storyline has increased as the series as progressed.
A shadowy race intent on ripping all of the planet Aether into darkness in Metroid Prime 2: Echoes.
Ancient race of beings, one of the 'higher' races that were at their zenith at the same time as the Chozo. Natives of Aether, the Luminoth are nearly wiped out by the shadowy Ing in Metroid Prime 2: Echoes
The face of the Metroid franchise, a race of parasitic creatures used in various experiments and tests.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
What lies ahead, and is distant from the present.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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