Sadly no in-game configurations past resolution and vsync. Looks like the game does come with built-in AA.
Darksiders II
Game » consists of 30 releases. Released Aug 14, 2012
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 6 more
- Wii U
- PlayStation Network (PS3)
- PlayStation 4
- Xbox One
- Nintendo Switch
- Google Stadia
Players return to the post-Apocalypse in the sequel to 2010's Darksiders, this time as former protagonist War's fellow Horseman of the Apocalypse, Death, the pale rider, who seeks to resurrect Humanity to clear his brother's good name.
PC Impressions
@wemibelec90 said:
It's crazy that a game can come out in 2012 with no graphics options. Seems like it would save so many headaches.
it's actually a fairly common trend. rage was the same way
@david3cm said:
And besides the graphics are you enjoying the game so far?
Its more Darksiders, so yes. The secondary weapon I have (an axe) feels more like War (slow, charge ups) but the main weapons play totally different as you are very fast. Jumping near an enemy juggles him into the air with you for example.
Pity, I was hoping they would do better than the first Darksiders on the PC, which offered the same amount of options. I just hope I don't get the mad stuttering I got in the first Darksiders.
It's very...consoley:
- No keybinding.
- very few options.
- low res character screen.
- No mouse wheel scrollable text boxes/other sloppy M&K menu stuff.
Still enjoying the game as a whole though.
I'll say it seems like a good game, but I hate that I can't use mouse and keyboard, just like darksiders, because the controls are just terrible. I was not able to beat darksiders because I'm not good enough with the 360 controller to pull off some of the stuff you had to with the throwing weapon. Also you can rebind the controls if you go to the skills menu.
I have an issue that whenever I go to the options menu and try to come back it actually stays at a screen with a static picture. All this after I finished watching gamespots most recent video with some darksiders 2 guys saying how it was going to be really good for PC. It's actually like alot of games now, blatant console port. Oh well, I guess I'll see if I can beat it with a 360 controller. At least I still get my 60FPS.
@Maginnovision said:
I'll say it seems like a good game, but I hate that I can't use mouse and keyboard, just like darksiders, because the controls are just terrible. I was not able to beat darksiders because I'm not good enough with the 360 controller to pull off some of the stuff you had to with the throwing weapon. Also you can rebind the controls if you go to the skills menu.
I have to disagree with you on this one. The controls in the first Darksiders took some getting used to, but once I did manage to do that I started fighting with surgical precision. I tried playing it again on my x-box because I managed to get a good deal on a used one but couldn't stand how slow and mushy the game's controls felt while using a standard controller.
You may not have liked the controls or the way MKB felt in the original however this doesn't automatically mean the controls were terrible. When I first started playing my opinion was pretty close to yours and if I had access to a wired 360 controller at the time I would have probably switched like you did, however I had no alternative options and didn't want to stop playing so I just did the best I could with what I had. I learned that there is a pretty big difference between terrible controls and controls that take a little time to learn.
Terrible controls in a game generally prevent a player from reaching their full potential regardless of how long they may play or how good at the game they are. It is possible for a game's control scheme to have a steep learning curve and remain terrible however in the case of Darksiders 1 this isn't the case. The learning curve often creates the illusion of bad design while you're on it however once you have achieved mastery and realized your full potential a lot of the things that made the controls difficult to learn early on actually improve your level of play once you know how to utilize them.
Way more story this time, about 5-6 speaking roles just in the first hour. I like Death's voice, and he has more of an attitude than War. I have to say that all the new abilities/etc have pushed me to use my controller, feels better than keyboard/mouse.
Strong design and music, and looks like no pre-rendered cutscenes in the game engine - other than the motion-graphicy cutscenes everything rendered in real time.
They also kinda reveal the look of the other 2 horsepeople (one is female), can't remember if the first showed any of that.
Also the climbing/parkour is really POP 2008ish, really liked that game and continues to be fun here.
@mosdl said:
Way more story this time, about 5-6 speaking roles just in the first hour. I like Death's voice, and he has more of an attitude than War. I have to say that all the new abilities/etc have pushed me to use my controller, feels better than keyboard/mouse.
Strong design and music, and looks like no pre-rendered cutscenes in the game engine - other than the motion-graphicy cutscenes everything rendered in real time.
They also kinda reveal the look of the other 2 horsepeople (one is female), can't remember if the first showed any of that.
Also the climbing/parkour is really POP 2008ish, really liked that game and continues to be fun here.
Definitely interesting how they have a dialogue wheel; it would have been nice if they implemented it better (more M&K friendly)
Glad they got rid of the pre-rendered cutscenes, they looked awful last time =\
The concept art of the 4 horse...people has been around for a while (Fury, Strife)
The movement definitely does feel like POP08, especially the no falling death thing; I'm enjoying the platforming stuff here a lot more than I did there though.
You can rebind keys :o
From the Steam forums:
Contrary to what I have seen posted here, you CAN rebind the keys for the game. In-game, hit the 'o' key and then on the menu screen hit the keypad icon near the top of the screen. This brings up the 'Move' section. On that menu hit the scythe icon almost directly below the gamepad icon you clicked previosuly. From there you can rebind your keys. Hope that helps!
I like the feel of the combat alot better already than the first game, something about Death's speed and agility is just satisfying. And i would have to agree, the soundtrack is pretty awesome so far.... I guess it's Jesper Kyd(assassin's creed dude) who composed it?
As far as PC specific issues, i forced AA through Nvidia Control Panel and it makes it look alot better.
Also I'm having an issue and maybe you guys here will be able to help me. I can't seem to toggle the world map overlay on/off. I press the A button on my 360 pad but nothing ever seems to trigger. There was a tool tip about fast traveling out of a dungeon but I haven't seemed to be able to do this yet. Is this an issue with the game or am I missing a mechanic (I think the game said something about designated points in the dungeons being used for fast travel)?
@SamStrife said:
@JoeyRavn: @Tennmuerti: Spotflux would help you guys out a lot.
The first world problem is that I'm waiting for THQ to send me the keys, so even if I could activate the game, I don't have what to activate :(
Life is tough, duders.
(I'll check that program, though)
Edit: Oh, shit. This is like a VPN, but totally easier to use! I can finally buy games in dollars and pay in Euros! Woohoo!
@SamStrife said:
Also I'm having an issue and maybe you guys here will be able to help me. I can't seem to toggle the world map overlay on/off. I press the A button on my 360 pad but nothing ever seems to trigger. There was a tool tip about fast traveling out of a dungeon but I haven't seemed to be able to do this yet. Is this an issue with the game or am I missing a mechanic (I think the game said something about designated points in the dungeons being used for fast travel)?
I'm having this same problem. It definitely feels like something is not working or is outright missing.
It's fun and the story already seems enjoyable like an hour in. Plus there's loot, and I'm a sucker for a decent loot treadmill.
The lack of higher graphical settings is a bit shitty, as is the lack of higher res textures. Especially so when you consider all the talk from THQ about a separate PC version being developed alongside the console versions. This really seems like a port. A decent one so far, but a port.
I'd also like to say that the game has really surprised me in terms of character interaction and story depth already. Though I will say if you're not deep into the extended universe it might confuse you a little. It throws its own terminology round quite a bit and even I was confused when you meet Thane in the Maker's village.
I was convinced it was the guy from the first Darksiders until Karn mentioned Ulthane leaving the planet/realm they're currently on. Maybe him and Thane are brothers or something, I don't know, seems needlessly confusing otherwise.
@Artemesia said:
Little annoyed that I can't use my PS3 controller with MotionInJoy.
Damn really? I was going to get the PC version and that's my only PC gamepad option. Looks like the PS3 version is for me then.
@wemibelec90 said:
@SamStrife said:
Also I'm having an issue and maybe you guys here will be able to help me. I can't seem to toggle the world map overlay on/off. I press the A button on my 360 pad but nothing ever seems to trigger. There was a tool tip about fast traveling out of a dungeon but I haven't seemed to be able to do this yet. Is this an issue with the game or am I missing a mechanic (I think the game said something about designated points in the dungeons being used for fast travel)?
I'm having this same problem. It definitely feels like something is not working or is outright missing.
Someone on the Steam forums have just posted that it's not A at all (despite what the game says) it's click left thumbstick.
@mosdl: Hey what's your PC config? Just wondering because of the 140 FPS, want to know if the game is very optimized or you just own a killer PC or both.
@LethalKi11ler said:
@mosdl: Hey what's your PC config? Just wondering because of the 140 FPS, want to know if the game is very optimized or you just own a killer PC or both.
The Darksiders engine doesn't take a whole lot to run. The original game would run at a solid 60 frames per second at 3600x1920 (3x24" monitors) on a single HD5870.
Bummer about the shonky option-less PC job though.
I pumped my resolution way up but I feel the graphics are.....off. I hope it is some setting but everything just looks jagged. Hope it is a driver issue or something. Also, I cannot use a controller at all. Is there an option somewhere I need to turn on because I see no controller setting in options.
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