I liked it a lot - It's not nearly as "epic" as the other games and it kind of has a different vibe to it, but maybe that's okay given the kind of character Fury is. I enjoyed Fury's journey and growth, in fact, I think she is by far the most dynamic horsemen. Also, like with the previous Horsemen, gunfire studio chose a suitable antagonist for Fury, much like how the corruption and abandon were connected to the character development of death and war. In fact, I ended up enjoying the seven a lot more than I thought I would, with Wrath and Gluttony being my personal favorites.
I'm not a huge fan of the changes in combat seeing as how this one definitely takes after the soulsborne 1v1 style - There's nothing inherently wrong with that, but I just liked the hack and slash style of the previous games a lot more. I don't think the soulsborne style fits in with the aesthetic of the series given that you are a HORSEMEN of the apocalypse. You are supposed to be powerful, so it's kind of disheartening when one grunt gives you a run for your money. It made more sense to me when Death and War were juggling large crowds of monsters because that presented a reasonably difficult experience without undermining the protagonist's prowess in combat.
I will say though that given the new difficulty curve, winning a fight was particularly rewarding.
Moreover, I missed the loot system, but the Hollows were an excellent replacement. I was skeptical about them from the trailers, but they ended up being a great addition to the game, and they were excellently integrated given that I ended up using all four of the hollows against different monsters. Even in situations when the game clearly wanted you to use a CERTAIN hollow, I managed to find use for the others in the very same situation, which shows just how well these abilities were designed.
Overall, while it's far from perfect, it's a pretty solid game given the small budget and history of the production. 8/10 BRING ON STRIFE!
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