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    Darksiders

    Game » consists of 21 releases. Released Jan 05, 2010

    Developed by Vigil Games, Darksiders puts players in control of War, one of the Four Horsemen of the Apocalypse, as he attempts to find out who caused a premature Apocalypse while battling both Angels and Demons on a dead Earth.

    thegingerfatone's Darksiders (Xbox 360) review

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    Darksiders: The Best Un-Original Game Out There

    Darksiders takes ideas from pretty much every game on the market and never really masters any of them, but a game with this many ideas and a decent amount of variety is a game definetely worth the money. 
     
    Story: 
     
    You are War, one of the four horsemen. It has been fortold that the horsemen will come when heaven and hell meet in the domain of Man, but War is called prematurely and causes the death and destruction of the entire human race. To make things worse, you are blamed for it all and so need to go on a quest of retribution to find and kill the Destroyer, the ruler of Hell. The story isn't particularly deep but is probably the most original part of this game. It really just acts as a reason to go to 5 distinct dungeons throughout the game. The voice acting isn't particularly memorable, with each character sounding and acting like you think they should. The most memorable performance is by Mark Hamill (ie The Joker from Arkham Asylum), but it sounds exactl.y like The Joker, which was kind of off-putting for me. 
     
    Graphics/Sound: 
     
    The only thing of note here is some terrible screen-tearing, and Darksiders is the first game where I have noticed it. The framerate also gave me a headache for the firs half-hour, but I got used to it. The design is quite distinctly cartoony and full of gore and mutilation, which I grew to like more and more as I got further into the game. Each dungeon has a distinct design and go from spider web covered buildings to gothic architecture. 
     
    Gameplay: 
     
    Here is where the ideas meld to create this game. You start with just a sword which is extremely powerful. There aren't many combos, even if you buy the ten or so extra ones. Also, only one button is designated to the sword, which limits the combos and may feel weird to DMC or GOW fans. There are two secondary weapons in the game, the Scythe and the Fists. Both are extremely weak and pale in comparison to the sword, so I never really used these. And then we get to the abilities. There aere 6 passive abilities and 6 gadgets to use. The 6 gadgets include: a horn, a crossblade (boomerang from Zelda), a swingshot (Ratchjet and Clank), a portal gun (Portal, duh), a mask to see into a dark realm and something else that I can't remember. They are all slightly disappointing and are only really used for the dungeon you get it in, except for the horn, which you only have to use twice in the whole game.The combat feels chunkier than GOW and slower than DMC, whilst the puzzling is nowhere near as difficult as Zelda. The Gameplay finds a good balance between the action and the puzzling so you rarely get bored. 
     
    Longevity/Replay Value: 
     
    The story is about 12 - 15 hours long, and so is much longer than you would expect from this game. It has 3 difficulties, all available from the start, but the main reason you would ever play it again is for collectibles. There are life shards, rage shards and artifacts to go find, as well as some posh British zombies for no apparent reason. The lack of multiplayer obviously limits the replay value of the game. You should be mostly finished with the game in 2 weeks, so a rental is probably advised. 
     
     
    Summary: 
    +Good, chunky combat 
    +Lots of variety and dozens of abilities 
    +Good long single-player 
    +Good art design 
     
    -Crappy secondary weapons 
    -Wafer-thin plot 
    -Blatantly rips-off other games 
     
    Final Score: 8.5/10

    Other reviews for Darksiders (Xbox 360)

      A different blend of action-adventure 0

        Make no mistake; Darksiders is born straight from the Zelda mold. Boomerang, hookshot, horse riding, block puzzles – all present and accounted for. Vigil has simply taken the formula several steps forward by adding a true combat system, something the Zelda series has always been desperately missing, and a healthy smattering of Metroid-like exploration. The world is spread out and interconnected between dungeons by series’ of tunnels and open areas. Think Metroid Prime’s Tallon ove...

      23 out of 24 found this review helpful.

      Face the Wrath of War 0

       I've been taking a keen interest in Darksiders since I first heard murmers of a game featuring one of the Four Horseman of the Apocalypse. Revelations is probably the only part of the Bible I find remotely interesting and this fresh take on that material is always welcome (Some might say I have a love of Apocalyptic Games, but hey...)Darksiders is a Third Person Action Adventure game. It borrows alot from many different games, it has the overall structure of Assassins Creed, since you have all ...

      8 out of 8 found this review helpful.

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