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Game » consists of 6 releases. Released May 1998
A professional racing circuit built on city streets. Not to be confused with illegal street racing.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
Various effects using "particles" (billboard/sprite planes or full models).
The wheels are already in motion when you begin the race, there's no turning back.
An arcade system board by Sega, used from 1996-1999. It utilized the most advanced GPU of the 1990's (created by Lockheed Martin's "Real3D" subsidiary).
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