Official U.S. PlayStation Magazine Issue 67
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The use of everyday objects as weapons of destruction, often combination.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
The eighth annual Penny Arcade Expo took place from August 26-28, 2011 at the Washington State Convention Center in Seattle, Washington.
The ninth annual PAX Prime took place between August 31-September 2, 2012 at the Washington State Convention Center in Seattle, Washington.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
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