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A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
This concept is for games where at least one of the main characters is female.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
These faucets are functional.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
A Game of the Year Edition is any video game that has been repackaged and advertised as having earned either one or many Game of the Year awards from any number of recognized publications or websites, often times with a discounted price and additional content.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
GamersGate is a client-free digital distribution service.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
"Hand to hand. It is the basis of all combat." -Gray Fox
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Hip-Hop is a type of urban culture that has been featured in many videogames to varying extents, in movies, and in all around pop culture. Hip-Hop includes Rap music/Emceeing, graffiti art, DJ'ing, and breakdancing.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Concept in which designers fuse usefulness of multiple classes into a single class. A Jack of All Trades and (usually) Master of None.
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