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Game » consists of 6 releases. Released Apr 27, 2010
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Enemies rushing off cliffs in order to get the protagonist or enemies that are sent to the abyss by the protagonist.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A physics system used to procedurally generate body movement similar to rag dolls.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Canines that assist the player.
"Roadie Running" is a game mechanic similar to sprinting. Unlike sprinting, roadie running differentiates itself by greatly reducing the player's maneuverability, vision, and ability to use weapons.
A cop who breaks the rules, roughs up suspects, and ignores his/her boss.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
A soccer slide tackle is a sideways slide that attempts to knock the ball away from your opponent's feet. It can also be used in a non-sports setting - e.g. to slide tackle an enemy to the ground or simply pass through a narrow gap.
When a character grabs a ladder and slides down it instead of climbing down.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
A cloud of fine particles.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
Spray and Pray refers to a tactic found in shooter video games in which a player uses guns with either high rates of fire or high bullet counts and shoots with reckless abandon.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
The option to display dialog and other information with text on screen.
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