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Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The process of tracing over live-action motion video to create animation.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A gameplay mechanic allowing players to store their items and freely carry them around.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
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