@pweidman: @deanoxd: @spaceinsomniac: "This is a sequel, one designed not only to appeal to hardened existing players, but also to lure in new ones, and those who walked away from the muddled, beautiful mess of a game that launched back in 2014. That is an endeavor that begins by fixing what was, for many, the worst about the first incarnation of Destiny: it's story, if you can call it that." I love this quote, they weren't really pulling any punches in this Edge article about Destiny 1. They go on to say "So it gives us great pleasure to report that - heavens above - Destiny 2's story is not only entertaining, but makes actual sense, from beginning to end... This is a vastly more coherent game than it's predecessor, one which may finally deliver on Destiny's undeniable potential."
This is also the full quote you were citing, "Patrols and Strikes — the only PVE activities available in Destiny 1 outside of story missions — don’t unlock until the final third of the campaign, and until the notification popped up we hadn’t even noticed their absence. In total there are over 80 missions and activities in Destiny 2, and each is substantial — in length, challenge, story and reward." Basically you are only doing Story Missions for 2/3's of the Story's length, and according to Edge they were so engrossing that they didn't even notice they hadn't done a Strike/Patrol until a notification popped up telling them they had finally unlocked Patrol and Strikes. For reference Destiny 1 only has 80 PvE activities (this includes all Story, Strike, and Raid activities, source + 3 Subclass Missions; if you include the 4 Arena modes - Prison and Challenge of Elders, Court of Oryx, and Archon's Forge it brings you up to 84, and adding the 16 Public Event and Patrols brings you up to 100) after 3 years of development and 4 DLC's, so if that's true it is as large or slightly larger at launch than all of current Destiny (though a big note is that D1 has 4 Raids compared to the 1 that will launch with D2), which is incredibly massive and almost confusing to navigate at this point. If we judge the quality by Homecoming as well (the only Story content most have seen so far), it seems to have been improved to at or above that of The Taken King Questline, arguably the best Destiny story content ever got. That's also the sentiment given by many of the industry professionals who have had hands on with the Story content like Edge, IGN, etc. Another thing to note on Story is they also mentioned there were over 50 individual cutscenes with the Story Campaign, which is significantly larger than all of D1. All of this does suggest a much more robust Story than all of D1 had even after 3 years of DLC. So the Mark Noseworthy quote of hitting the 55 hour mark before finishing all of these activities and having finished all progression may indeed have been a valid concern.
Some of the other cool tidbits from this Edge article...
- @theacidskull "Bosses are no longer attritional checks on both your damage and endurance, but rather tests of skill." See the Spoiler below if you want more information on this.
- Nightfall now having a time limit attached.
- Energy Weapons destroying Shields causes explosions to nearby enemies (already known and tested in the Beta by Datto, not all that significant of a thing).
- A reward is given to all Clanmates when even 1 Clanmate finishes a Nightfall each week.
- Guaranteed Exotic Armor is obtained during the Story playthrough (said to be rather early in the campaign, said to be in the single digits, 1-9, of your leveling).
- The Crowd Pleaser perk on the Gunslinger can generate up to 8 orbs, which is enough to fully charge another player's Super from scratch (unknown if the large orb/small orb system from D1 is still in place, basically if Supers were charged by Orbs rather than kills, you drop smaller Orbs of Light that generate less Super when walked over).
- Some Public Events can be activated manually by picking up a Flag that instantly recharges your Super.
WARNING: STORY SPOILERS FOLLOW - It was revealed about Dominus Ghaul's goals and motivations, he seeks to drain the traveler of his light, and use that power to his own nefarious ends. Edge also says that we will, within the first hour, understand what the bad guys are doing and why. They want to reshape society, and you will see the point, even if they kidnapped an ally to do so. The final campaign Boss is also a Shapeshifter, who is "neither relentlessly shelling you or swarming you with minions, but instead does just enough to ensure you are constantly moving, forever thinking, and constantly under threat... his health bar goes down quickly once you actually land shots on him, but the real battle is creating the opportunity to do so." So it seems very unlikely that Dominus Ghaul is the final Campaign Boss, he is either dealt with prior to the final fight, or also very likely, is the first Raid Boss.
- @pyrodactyl There is a hidden Hunter related bonus that will make Hunters very happy, but Edge was asked not to reveal this secret, but they did say "Suffice to say, it's going to be alright" (very likely talking about the vast unrest many Hunters have had in regards to Destiny 2). Many are speculating that this is indeed the return of Nightstalker (which would also indicate Sunbreaker and Stormcaller returning as well) to fill the much needed Support role Hunters are lacking with Arcstrider and Gunslinger. While this is possible, it could be something else entirely, like a hidden bonus added to their Evade ability since the Beta.
- Edge also said "There is plenty more we can't talk about, one day you must ask us about The Magician." Nobody has any idea what this is in reference to, but they made it sound like the coolest thing they saw with Destiny 2.
So all in all, there is a lot to be excited for with Destiny 2. Tempered expectations are to be expected, especially by those who felt they were "burned" by the first Destiny. But all indications are, at least at this point, this will not be the same "beautiful mess" Destiny 1 was.
Log in to comment