Jeff's Criticisms (No spoilers)

  • 51 results
  • 1
  • 2
#51 Edited by Giantstalker (1611 posts) -

I feel the music, art direction, design, and structure of the game were top notch.

I thought the shooting was fine. The stealth was great; I actually enjoyed it more than any MGS game I've played to date (1,2,3, and 4). Everything this game set out to do, it did with distinction, except in two areas.

The AI and voice acting.

Enemy soldiers were making some really, really dumb decisions. I went Rambo most of the game, all guns blazing, and they consistently made really bad tactical decisions. Hide in a doorway, watch everybody bunch up around said doorway, throw a grenade. I felt incredibly cheap, but this happened countless times during the game. As for the voices, well, I don't think I need to explain that any. Sarif cracks me up every time he talks.

@yinstarrunner said:

And of course, the boss fights are a travesty. I'm sure we can all agree on that.

Only the first boss fight was bothersome, and even then, it wasn't very hard. As soon as I got access to the heavy rifle and piled some upgrades onto it, I literally ended every subsequent boss encounter within 60 seconds of it starting.

But I will agree that they could've been more fun or inventive.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.