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Game » consists of 3 releases. Released Aug 23, 2016
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
When a game (particularly on PC) can automatically detect what type of controller (gamepad, keyboard, flight stick, etc) that the player is using at any given moment.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A beggar is a pauper who resorts to begging. Some nobles are known to grow weary of their antics.
These games include an option for testing the performance of the hardware on which it is running.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A derivative form of Cyberpunk which heavily revolves around biological technology.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
When you have a code number or a password to type to use a device, you have to type the code
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A visual effect where color channels are deliberately misaligned.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
Games that ask the player whether they are sure about the decision that they have just made.
Plotting and scheming, usually for wealth or power.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
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