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Game » consists of 9 releases. Released Mar 22, 2012
Sometimes you want a challenge, sometimes you wanna coast.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Bad things come in twos. In video games you will often run into two villains who are inseparable and you will inevitably have to fight both of them at once.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Menacing icy foes from the original Devil May Cry which returned in Devil May Cry 4. Infamous for often coming in pairs (at least!), their ability to recover their health while shielded and quick attacks including ice projectiles.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
The Ghost in the Machine track "Is that the Door?" is used in the Devil May Cry track "Ancient Castle Basement Stage."
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A living being who is the product of the reproductive mating of two different species.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
Ghostly lights that can sometimes be seen near swamps. This phenomena has been attributed to ghosts, fairies, and biogas.
Seeing a character roll up their sleeves in-engine is a rare wonder in video games.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
When a picture just can't get the point across, teach with videos.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
While most bosses have some banter before and after the fight, the brothers Agni and Rudra are specifically told "No Talking" following their acquisition as weapons. They can't help it during certain attacks.
Some games feature end credits that scroll over a playable segment of action.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
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