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Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
Giant Bombcast
The Community Spotlight 2024.05.04
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Game » consists of 16 releases. Released Jan 15, 2013
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
Present in Super Mario Galaxy and Bayonetta. Generally the ability to walk upside down, on the ceiling, on on walls. Having magnetic boots can accomplish this.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Weapons with multiple functions or combinations of different weapons that can be used at the same time.
Video games based on Japanese IP's that were developed by Western studios.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
Witches are women who can perform magic. There can be good witches and bad witches.
A middleware engine for game audio, developed by Audiokinetic Inc.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
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