I'll start off by saying I am enjoying the game but after 18 hours I'm starting to wonder what is driving the story. There are plenty of great sidequests but the main story points have been: (minor spoilers I guess) 1.You ran away from the Blight 2.Now your poor 3.You want to go on an expedition but you're poor. 4.You go on the expedition, fight a big rock dude (who really doesn't appear to tie into the story), kill big rock dude, now you're rich. 5. Now you have a mansion.
Am I missing something? Does the game have an antagonist or is it just a recapping of the many sidequests the champion Hawke had to complete to become the champion? Is the world not going to be destroyed if I fail?
They've dealt a lot with the shitty way the mages are treated in Kirkwall so I'm guessing eventually I'll have to deal with Knight-Commander Meredith but I really hope that doesn't turn out to be the climax of the game.
BRING ON ANOTHER BLIGHT!
Dragon Age II
Game » consists of 16 releases. Released Mar 08, 2011
This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.
Did they forget to put in the main storyline?
Well judging by the intro, somehow the Chantry gets involved but who knows.
It seems that it is a game made up of isolated incidents. Which, you know, I am fine with since I get to see shit happen sooner rather than having to wait for the end for all the payoff.
It becomes clearer as the game goes on. The first act, the one that ends with the expedition, is really just set-up. Both act 2 and act 3 have very clear storylines with very identifiable antagonists.
The story clearly isn't as focused as in DA:O, where everything is about stopping the Blight, and whatever you do is in service of that. DA2's story is more of a biography, we get to follow The Champion rising from poverty to becoming very important. It's a different way to tell a story, but it's not necessarily worse. Just very different. It takes a while to get going, but I thought it was satisfying by the end.
I feel exactly the same way playing this. Where is the main plot? It's fine if there isn't one sole driving force (i thought it would be that rockmonster) but I'm kinda getting lost. Still didn't finish it though so who knows.
At least it's not like every other bioware game story: ancient force rises to power somehow, and is stronger than everything, and threatens the existence of everything, and you have to stop it.
Back of the box says: "make your fortune and fame" or something along those lines....you can't be that surprised, the end picks up quite nice though.
There is stuff happening and sure it gets a bit more cohesive in Acts 2 and 3... but is any of that a real substitute for the lack of a strong narrative backbone of any kind? Unless future games put DA2's events into a better context than this game itself implies I have to wonder...
So far, it reminds me of a story in a GTA game. You spend most of your time doing random shit for random people, and occasionally you'll get a mission that will move the overarching story forward ever so slightly. And then its back to doing more random shit for no good reason.
I don't like the story structure of GTA games, and so far DAII feels like a wasted opportunity. In a world so rich in lore, why am I stuck being an errand boy?
That's just my thoughts so far, and I'm not too far into the game.
stuff just happens and you're stuck in the middle of it. the end is tied all the way back to act 1 in the most irrelevent and unexplained of ways.
Why must every game be about saving the world for people to be satisfied? You would think trying to get by and maybe save a city would be enough for once. The Origins story was so generic and boring in comparison. I just don't get it.
*edit:
And it's not like nothing goes on in DAII. Shit certainly hits the fan in the end, it's just that you as a player don't have direct control over everything that happens. You are just in the middle of it.
I was wondering the same thing when I played it, but now I consider it to be the best story I've seen in a game, this is a very accurate definition:
@gkhan said:
" It becomes clearer as the game goes on. The first act, the one that ends with the expedition, is really just set-up. Both act 2 and act 3 have very clear storylines with very identifiable antagonists. The story clearly isn't as focused as in DA:O, where everything is about stopping the Blight, and whatever you do is in service of that. DA2's story is more of a biography, we get to follow The Champion rising from poverty to becoming very important. It's a different way to tell a story, but it's not necessarily worse. Just very different. It takes a while to get going, but I thought it was satisfying by the end. "
"I feel exactly the same way playing this. Where is the main plot? It's fine if there isn't one sole driving force (i thought it would be that rockmonster) but I'm kinda getting lost. Still didn't finish it though so who knows. At least it's not like every other bioware game story: ancient force rises to power somehow, and is stronger than everything, and threatens the existence of everything, and you have to stop it. "
Seems a little unfair to point the finger at Bioware for that. You just described 90% of all rpgs ever made.
This game's strength is definately not the main plot, come to think of it does it even have a main plot?
Too true." Funny. I had that same question about Mass Effect 2 "
@Fallen189 said:
I'm fucking sick of these kinds of comments. Can we just copy paste: "I'm gonna spout my mouth about how I don't like to read complaints about a game, but click those threads and read them anyway"?" I'm fucking sick of these kinds of theads. Can we just sticky a "I'm gonna spout my mouth about what I don't like and nobody will care about" thread? "
" @zoner said:That's such a crock of shit and you know it is. Every thread is divulging into elitists saying how "Oh it's a terrible game so whatever lol bioware so gay ARGH EA".Too true." Funny. I had that same question about Mass Effect 2 "
@Fallen189 said:I'm fucking sick of these kinds of comments. Can we just copy paste: "I'm gonna spout my mouth about how I don't like to read complaints about a game, but click those threads and read them anyway"? "" I'm fucking sick of these kinds of theads. Can we just sticky a "I'm gonna spout my mouth about what I don't like and nobody will care about" thread? "
" Funny. I had that same question about Mass Effect 2 "I was thinking the exact same thing.
" @Tennmuerti said:And your comment wasn't a crock of shit? I never complained about the game and I even said I was enjoying my time so far. I think it's a pretty valid question to ask if there's a bigger picture when I haven't really seen one after playing a game for 18 hours. If you're just trolling forums to bitch about things and add nothing to the discussion please find another site to waste people's time on." @zoner said:That's such a crock of shit and you know it is. Every thread is divulging into elitists saying how "Oh it's a terrible game so whatever lol bioware so gay ARGH EA". "Too true." Funny. I had that same question about Mass Effect 2 "
@Fallen189 said:I'm fucking sick of these kinds of comments. Can we just copy paste: "I'm gonna spout my mouth about how I don't like to read complaints about a game, but click those threads and read them anyway"? "" I'm fucking sick of these kinds of theads. Can we just sticky a "I'm gonna spout my mouth about what I don't like and nobody will care about" thread? "
" Why must every game be about saving the world for people to be satisfied? You would think trying to get by and maybe save a city would be enough for once. The Origins story was so generic and boring in comparison. I just don't get it. *edit: And it's not like nothing goes on in DAII. Shit certainly hits the fan in the end, it's just that you as a player don't have direct control over everything that happens. You are just in the middle of it. "This. I too thought the DA2 story was a refreshing change of pace from most RPG plots. Really like the biography aspect of it, just trying to make my way in the world kind of thing.
" @Fallen189 said:Keep using that word, I don't think you know what it means" @Tennmuerti said:And your comment wasn't a crock of shit? I never complained about the game and I even said I was enjoying my time so far. I think it's a pretty valid question to ask if there's a bigger picture when I haven't really seen one after playing a game for 18 hours. If you're just trolling forums to bitch about things and add nothing to the discussion please find another site to waste people's time on. "" @zoner said:That's such a crock of shit and you know it is. Every thread is divulging into elitists saying how "Oh it's a terrible game so whatever lol bioware so gay ARGH EA". "Too true." Funny. I had that same question about Mass Effect 2 "
@Fallen189 said:I'm fucking sick of these kinds of comments. Can we just copy paste: "I'm gonna spout my mouth about how I don't like to read complaints about a game, but click those threads and read them anyway"? "" I'm fucking sick of these kinds of theads. Can we just sticky a "I'm gonna spout my mouth about what I don't like and nobody will care about" thread? "
you know what, reading through this thread got me thinking. the main plot of dragon age 2 plays out really similarly to Forrest Gump. Think about it.
the main problem in this game is just staying to focus on damn Kirkwall. you can't ever get out of the city 95%. everything is happened in this small city. it's not open world neither. you are stuck in one fucking place. it is not even given various different things to enjoy unlikely AC brotherhood which has a one big city of Rome. but it offers very different types & people, architecture, and so on. it's very open world as well. you can explore whenever directions you want. for DA 2, it's not.
deep roads? it's like a picnic when you get bored.
Game lacks a main plot entirely, it just lingers around, Act 1 is not linked to anything about from a couple of lines at the end game, Act 2 is certainly not linked to any bigger picture story. The game is completely linear, the epilogue is the same whatever you 'choose', this is by far, the worst and most underwhelming story bioware has ever released. Act 3 is the only thing that even relates to a bigger problem, and that's the shortest and there's no choice what so ever in it.
So many improvements in this game, but so many more faults than DA:O.
I would consider the main plot to be: This is the story of the Champion, and here's the reasons why the ending happened the way it did. Yeah, it's not the most prevalent thing, but could that be said for any Bioware game? Bioware's greatest strength isn't its main storylines, which usually involve some sort of ancient evil and an excuse for you to visit different areas in nonlinear order, but more about the vignettes you experience upon the way. If anything, Dragon Age II has more of a main story than Mass Effect 2's kind of contrived excuse for you to recruit all these characters with a few plot-hole filled segments to tie it into the fiction as a whole. Even back to Baldur's Gate and BG II it wasn't really about the main story.
Its not so much the poor quality of the story, but rather a general lack of a driving force to make you feel compelled to move forward. Ancient evil out to destroy the world and you have to stop it is pretty generic, but effective in giving the characters motivation. DAII lacks that in terms of overall plot, and Hawke's rise to power feels like a journey with no real goal." I would consider the main plot to be: This is the story of the Champion, and here's the reasons why the ending happened the way it did. Yeah, it's not the most prevalent thing, but could that be said for any Bioware game? Bioware's greatest strength isn't its main storylines, which usually involve some sort of ancient evil and an excuse for you to visit different areas in nonlinear order, but more about the vignettes you experience upon the way. If anything, Dragon Age II has more of a main story than Mass Effect 2's kind of contrived excuse for you to recruit all these characters with a few plot-hole filled segments to tie it into the fiction as a whole. Even back to Baldur's Gate and BG II it wasn't really about the main story. "
and again personal does not equal good if that story still is lame
I myself like it when you're not saving the damn world yet again. I've done this in roughly... 1,000,000 RPGs, just an estimate, but it can't be far off!
It's refreshing to see a storyline just focus on some person's rise to power which is kinda cool in a way. Makes the story more personal, the characters more relatable. No one knows a world saving goody two-shoes types, but we can all identify with trying to raise our lot in life a bit.
Mind you I haven't played this yet, so I don't know if you end up doing all those world saving shenanigans but from what I've seen, it looks to be an interesting story at least.
" @Turambar: combat does LOOK better, but does not actaully work better, characters are no better (no character near as good as oghren), and the dialogue is not only not better (wheel leads to shitty generic answers) there is also much much less of it and again personal does not equal good if that story still is lame "Oghren was incredibly generic and shallow, everyone in DAII was better than him. I don't play these games for "the depth of the combat", so making that portion of the game not cause me to fall asleep was a pretty big plus. Actual plot quality in DA:O was dull and predictable as all hell.
If that was the case, making the game end with the events of Act 3 would have worked far better. While what the game tries to do with the plot is refreshing compared to the usual generic Bioware fare, it comes off feeling disjointed. The events of acts 2 and 3 are suppose to set up the foundation for why Hawke has so much influence in act 4, as well as why the old lady with the sword is insane. But they steal focus, and the side quests showing the mage/templar tension feel like mere sidequests in the face of all that, instead of linked together like they should to foreshadow the climax." I myself like it when you're not saving the damn world yet again. I've done this in roughly... 1,000,000 RPGs, just an estimate, but it can't be far off! It's refreshing to see a storyline just focus on some person's rise to power which is kinda cool in a way. Makes the story more personal, the characters more relatable. No one knows a world saving goody two-shoes types, but we can all identify with trying to raise our lot in life a bit. Mind you I haven't played this yet, so I don't know if you end up doing all those world saving shenanigans but from what I've seen, it looks to be an interesting story at least. "
" ^ name one improvment other than graphics and preformance "
It tells you when companions have new dialogue and doesn't make you check constantly,
" I would consider the main plot to be: This is the story of the Champion, and here's the reasons why the ending happened the way it did. Yeah, it's not the most prevalent thing, but could that be said for any Bioware game? Bioware's greatest strength isn't its main storylines, which usually involve some sort of ancient evil and an excuse for you to visit different areas in nonlinear order, but more about the vignettes you experience upon the way. If anything, Dragon Age II has more of a main story than Mass Effect 2's kind of contrived excuse for you to recruit all these characters with a few plot-hole filled segments to tie it into the fiction as a whole. Even back to Baldur's Gate and BG II it wasn't really about the main story. "
I think the main difference here is that ME2 and BG2 both sort of gave you a sense of direction at the start of the game, and you had a rough idea of what the main plot line was. After a couple of hours ME2 turned into a game where you spent most your time either doing missions to recruit team members, or doing something that expands on the back story and character of a team member. Almost the same thing with BG2. However, while doing all of that, you also had long term goals in mind. You were getting these people for a specific purpose to eventually go and do this one thing. The fact that DA2 decides not to go this route might cause some people to perceive the game as not really having any set focus. It just seems like a series of awkwardly connected side quests to them.
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