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In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Namekians (Namek-seijin) are an alien race in the DragonBall universe.
Nintendo's online service. It supported the Wii and Nintendo DS.
Various games purposefully don't include blood when realistically there should be fountains of gore to avoid getting an adult rating and sell to a wider audience.
Games which allow players to interact with others over the internet.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
In the Dragon Ball Z franchise, the Saiyans (also known as Saiya-Jins) are a warrior race from the Planet Vegeta.
A hairstyle, sans hair.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
The Demon Clan Namekian's signature attack in DragonBall Z, mostly associated with Piccolo.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
A large ki projectile in the DragonBall series. Created by King Kai and utilized most often by Goku.
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