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Game » consists of 3 releases. Released Sep 11, 2003
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Special locations in game that allow the player to manually save their progress.
Scary Children in scary games. Some speak, some don't but they all stare.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Enemies that hide behind shields.
A region of high pressure travelling through a gas at a high velocity. In video games this is usually an attack that either stun or pushes enemies away.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Wraith are apparitions clad in dark robes. They are often in possession of scythes, making them somewhat akin to Reapers. Some have magical abilities.
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