Something went wrong. Try again later
    Follow

    Duke Nukem Forever

    Game » consists of 14 releases. Released Jun 14, 2011

    After approximately fourteen years of development, the heavily infamous sequel to Duke Nukem 3D was finally released, in which the macho Duke must damper yet another alien invasion.

    stingingvelvet's Duke Nukem Forever (PC) review

    Avatar image for stingingvelvet

    Duke Returns in a Flawed but Fun Piece of History

    While I was much more of an occasional gamer in 1996 I did play Duke Nukem 3D and remember it fondly.  Not long ago I played through the game using eDuke, a free engine source port that makes the game control and play at high resolutions and using modern control methods.  It's a great game with varied level design and a fun atmosphere, though it definitely suffers from some issues.  Jumping forward to Duke Nukem Forever I can say much the same thing... fun but flawed.

    Duke Nukem Forever does not play like the 1996 original with it's open levels, key hunting and over-the-top weapon combat.  It also does not play like a 2011 game, more scripted and almost painfully linear.  Duke Nukem Forever plays like it came from roughly 2004, the era of Halo and Half-Life 2.  Like Halo you have an "ego shield" that recharges, you can only use two weapons and the combat is more about moving and knowing which weapon to use.  Like Half-Life you have to solve small little physics puzzles, explore the environment for ammo and bonus items and explore non-combat areas for story content and interactivity.  If you like the idea of those two games melded together you're off to a good start with Forever, but unfortunately there are deeper hurdles to overcome.

    Duke Nukem Forever had a long and almost insane development history as you probably know.  The project was started in 1997 and went through multiple complete reboots.  Trailers from the 90's and early 2000's show a completely different game than this one is.  That fractured stop-start development shows all over the finished project.  Levels do not feel naturally linked a lot of the time, design varies from interesting to terrible, the graphics go from pretty good to dreadful and back again.  Think of Duke Nukem Forever as a patchwork quilt of ideas and development, never quite cohesively melding into something amazing but often being fun in spite of itself.  If you like the Duke character, a parody of 80's action heroes and machismo, and you have a good time with average shooters, you might find yourself having a lot of fun in spite of the flaws, like I did.

    That Duke humor is the target of most mainstream reviews.  Personally I think a lot of them don't get... I see them complain about his old jokes and his sexism, but that's pretty much the point of the character.  Duke is not someone you want to be or even hang out with, Duke is just a big doof who is fun to play ass when kicking alien butt.  Your appreciation may vary.

    The PC version of Duke Nukem Forever is pretty good compared to the console versions.  Framerates are smooth and remain high, mouse control is excellent, keys are fully re-mappable, there are several quality graphics options and native blur anti-aliasing that actually works really well (choose FXAA if you can).  One thing you will likely want to do is turn off processing effects which completely blur the image into oblivion.  With those off the game looks crisp and detailed, often better looking than you might expect it to be.  With most mainstream reviews based on the Xbox version complaining about horrible framerates, long load times, bad aiming and horrible graphics it should make you feel good to be a PC gamer that we got by far the best version of Duke.  Steamworks DRM will mar the experience for some gamers, though I pay it no attention since the PC is an open platform with a huge community ready to make sure these games work in the future.

    All in all I had a good time playing Duke Nukem Forever, which is the most important thing.  The combat could often be really fun, the environments could often be fun to explore and the jokes often made me laugh.  Yes the game suffers from feeling slapped together over 14 years and from being conceived at a time when certain limitations were in effect.  Yes some of the jokes go too far and others fall flat.  Yes it's clearly designed for multiple platforms and not a classic PC style FPS from the 90's.  All this is true, but what is also true is that I had a TON of fun playing Duke Nukem Forever.  If you're a fan of this style of humor and early 2000's shooter gameplay I think you will too.

    0 Comments

    Other reviews for Duke Nukem Forever (PC)

      Turns out practice does not make perfect 0

      Duke Nukem Forever is quite possibly the best example of game design evolution ever conceived.From the antiquated character design and minimal plot to the inconsistent pacing and repetitive gameplay, Duke feels old. I would like to say It's a product of its time, but I can't be sure when that time was.The story of DNF takes place 12 years after the events of Duke 3D. Aliens are back to steal babes, President doesn't like you, Army General does. Go. Along the way you'll also run into Dylan, you k...

      12 out of 18 found this review helpful.

      Forever in the making, but still not sure of its identity 0

      A few years ago Duke Nukem Forever was dead. Sent to the doldrums of many a cancelled game, destined to never see the light of day. And yet here we are; the year is 2011 and Duke Nukem Forever is actually a finished game – a physical item you can sit down and play yourself. It’s quite a surreal experience considering the twelve year development hell that became the gaming industry’s longest running joke. It had gone through multiple iterations before Gearbox picked it up and set about finishing ...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.