Dungeon Hunter is an hack and slash, RPG developed by Gameloft and was originally released on the iPhone on September 14th, 2009. It was later ported to the PlayStation 3 and released via the PlayStation network under the name Dungeon Hunter: Alliance on April 12th, 2011. Several months later, on November, 11th 2011, it was then published as Dungeon Hunter: Alliance on Mac . Finally it received a retail release as a launch title on the PlayStation Vita under the alias Dark Quest: Alliance in Japan on December 17th, 2011 and once again under the name Dungeon Hunter: Alliance on February 15th, 2012 in the US and February 22nd, 2012 in Europe.
The gameplay is similar in style to Diablo or Torchlight and borrows all its of gameplay elements from the aforementioned games and other games in the genre. As is common with the genre, players select between one of three classes at the beginning of the game with each class being suited towards a certain style of combat and attribute more than others.
The three classes from which players may choose are:
|Class Type||Specialty|| |
Favourite Attribute: Strength
Combat Specialty: Melee combat
Favourite Attribute: Energy
Combat Specialty: Magic
Favourite Attribute: Dexterity
Combat Specialty: One-on-one attacks
Each class also has unique skill and abilities. While some provide benefits such as increasing the amount of potions that the player can carry at one time others include special attacks and abilities and players may equip up to three of these at once. When players level up they are given two points to distribute in one of the four attributes (energy, endurance, dexterity and strength) as well as being given a skill point to further develop their class specific skills by either unlocking a new skill on the skill tree or upgrading an already unlocked ability.
Aside from the main story mode there is also the Pit of Trials mode which is unlocked when players level their character up to level 25 which is essentially an endless survival mode where players can test their combat skills and see how long they can withstand an endless enemy assault.
Using the front touch screen of the Vita players may zoom the games camera in or out, bring up the map or character sheet and manage their inventory. When players are either stunned or confused by enemies in combat they must shake the system in order to regain control of their character. Finally the fairy which accompanies the player may be controlled via the rear touch pad and the fairy’s magic spell which causes damage to all nearby opponents is activated via a double touch of the front touch screen.
The story begins with the marriage of the King and his beloved who shortly dies on what should be the happiest day of their lives. The King not wishing to accept her death performs a dark ritual to bring her back to life but in doing so unleashes a darkness and terror onto the world. His beloved who has also been corrupt by this darkness then murders him and sets out on her new ambition to take over the world of Gothicus. Players then take upon the role of the King in the game who is resurrected soon after his death by the fairies in order to bring peace and balance back to the world by stopping the now tyrannical Queen and the impending doom that she is about to bring to the world.