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Game » consists of 2 releases. Released August 1992
Enemies that appear out of nowhere and force the player into a battle.
A portrait that conveys a character's health or other statuses via their facial expressions.
Games where players are given material to read; this includes books, newspapers, and emails.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
The first subscription based video game serviced offered through your cable company.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
Unseen traps are problematic in dungeon areas. Its impossible to see them and they deal damage to all party members. Before entering a dungeon it is important to save your progress.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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