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Game » consists of 5 releases. Released Nov 06, 2000
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
A brightly colored bird, popular among Pirates.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Static background images that are not drawn in real time.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
A joke or reference that appears throughout a series of games.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Sometimes the creator's logo or name can be found in the product's game world.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Marine animals characterized by five arms extending from a central disk. They are a lot more agile in video games than they are in real life.
The option to display dialog and other information with text on screen.
Animals that have the ability of speech and in some cases are anthropomorphic.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
In video games set in schools, teachers typically play a major role in the development of the students.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
A transformation is a different stage or form for something. Usually an upgrade.
Pirates who are also undead.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
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