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Game » consists of 3 releases. Released Feb 22, 2011
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
A melee skill that allows for attacking twice in one turn with the same weapon.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
Gnolls are a race of hyena-like, or dog-like humanoids.
Iksar are a reptilian race in the EverQuest series. They are the most evil of all the races and are hated by even the Dark Elves, Ogres, and Trolls. In the original EverQuest, Iksar are the only race other than Humans who can become monks.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Othmir are a friendly race of otter people living on the shores of Cobalt Scar in Velious.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Public quests are area-specific, ongoing quests that are automatically assigned to each player that enters the area. All players are automatically working on completing that same quest (if they choose to do so).
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
Some things that are meant to be hidden can be seen clear as day thanks to innate abilities of certain characters or perhaps by equipping magical items imbued with this ability.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Using one's own tail as a weapon.
Many online games allow text chat with other players.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Tizmaks are a race of tribal yak-men that inhabit the western half of the Great Divide in Velious.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Games that feature musical instruments as weapons, whether that be by smashing them over an enemy's head or by firing projectiles via a quick jam session.
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