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    Evoland

    Game » consists of 3 releases. Released Apr 04, 2013

    A homage to action-adventure and Japanese role playing games throughout the ages. Graphics range from Game Boy style graphics to fully rendered 3D.

    viking_funeral's Evoland (PC) review

    Avatar image for viking_funeral

    Interesting Artistic Concept; A Frustratingly Simple & Repetitive Game

    The amount of random battles in this roughly 4 hour game will make you want to throw a controller at a wall, which may be why it doesn't have controller support. Actually, the ability to use a controller was added after release, but even that feature is a glitchy mess that requires a workaround to actually use. So it is.

    The idea behind this game is phenomenal. An adventure game that starts out like the earliest examples of the genre, with mechanics and graphics that evolve over time along with the advances made over the years. Except it doesn't quite work out that way. For some reason, you start on a 2D plane, with the ability to only move in one direction. Then you get the second direction, and before long you're playing a GameBoy adventure game.

    I seem to remember Zelda being on the NES and in color before the GameBoy even existed, but sure, artistic license.

    The randomness with which features are added doesn't stop there. You'll get graphical upgrades in rapid spurts in the first half of the game, but some of the earliest adventure game conventions don't appear 'til much later, like the Zelda style 3 heart bar. Which abilities that are unlockable seem puzzling, like having to unlock actual merchants from chests at two different points in the game.

    Somehow console RPGs get lumped in with the idea of adventure games, which may easily be the most frustrating part of the game. Random map battles are constant, irritating, and nearly devoid of strategy. At first estimation, they could have been halved and the game greatly improved. Later on, I'd say actually reduced by a third. They're so grindy & repetitive, that the one companion you receive for these battles is a limitless heal bot. The idea of gameplay evolution is completely missing from the overland random battles, as you start with Final Fantasy IV style ATB, and absolutely nothing changes except the graphics for the entire game in this regard.

    At another point, the game suddenly turns into Diablo, which is as confusing as it is unnecessary. You'll get a ton of items that have no value besides funny descriptions ("+17% damage to cows") which is out of tone with the rest of the game, sadly. A little more humor in other parts would have been appreciated, instead of all crammed into this one section. Oddly enough, for a game designed around console adventure games & RPGs yet for the most part forced to be played on a keyboard, there is no mouse support in this section.

    All of this is crammed into a very small package, roughly 4 hours to complete the main game, which is why it is odd that this game is so frustratingly repetitive. There's just not a lot here, especially in comparison to the much longer and denser games that it is inspired by. And what is there is frustratingly random & highly repetitive.

    Other reviews for Evoland (PC)

      A boring and repetitive jaunt through Japanese video games of the past. 0

      Rating: 2/5Platform: PC (Keyboard)Time to Completion: 2.5 HoursDate Completed: June 21st, 2013Thoughts: The whole schtick of this game is the evolution of the way the game looks and plays as you progress. It starts out looking and playing like Zelda for the NES and ends up at some weird mish mash of Final Fantasy 7/8/9, a simple one button spamy 3D action game, and one cave that was supposed to be Diablo for some random reason.Maybe those that have a fonder memory of the above mentioned games th...

      2 out of 2 found this review helpful.

      Lots of nostalgia but not much substance 0

      Evoland is an RPG that's absolutely packed with nostalgia for lovers of the series. Having said the game doesn't offer anything more for the player within it's 2 hour long storyline.The game starts out with the graphics looking akin to the Gameboy-esque green LCD screen and it quickly evolves and migrates to 8bit, to 16bit and eventually 3d graphics and the soundtrack evolves in the same manner. While there are a lot of references for players of the genre to latch onto (eg your character is lite...

      1 out of 1 found this review helpful.

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