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Game » consists of 5 releases. Released Jan 21, 1999
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
This concept is for games in which at least one of the main characters is male.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
The concept of reviving somebody who is dead or down.
Special locations in game that allow the player to manually save their progress.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Player characters that are infants, children, or adolescents.
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