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Game » consists of 2 releases. Released Aug 13, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
The ability to stop or reduce the damage from an oncoming attack.
Typically found in fighting games, combos are a series of strung-together moves.
A twice-annual Japanese convention designed for buying and selling doujin works.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Games that are divided into daily (or nightly) chapters.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The ability to dodge an attack, making the player untouchable for a brief period.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
This concept is for games where at least one of the main characters is female.
Similar to the Humble Indie Bundle, Groupees offers bundles of indie games for a lower price than if purchased separately.
A form of gauge seen in some fighting games. As a character guards against attacks, the meter depletes. The guard is broken if the meter empties.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A heads-up display is a graphical overlay of vital information used in most modern games.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
An ability that doesn't require input from the player to be used.
Games that have seasons have their environment change depending on the time of the year.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
When you're limited in size, the easiest way to close the gap between you and your opponent is with a huge weapon. Shorter heroes and villains who lug around weapons twice their size is a favorite theme in RPGs, but is also seen in platformers, adventure games, and several other genres.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
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