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    Fallout 3

    Game » consists of 45 releases. Released Oct 28, 2008

    In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.

    Dogmeat, useful or burden?

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    suneku

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    #1  Edited By suneku

    I'm might go get him soon and have seen some mixed feelings on the dog. Anyone got it yet? Is he trouble or actually useful?

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    Emilio

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    #2  Edited By Emilio

    How is Dogmeat even in this game?

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    Lunarbunny

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    #3  Edited By Lunarbunny

    FAWKES!

    But really, I haven't even found Dogmeat myself.

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    suneku

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    #4  Edited By suneku
    Emilio said:
    "How is Dogmeat even in this game?"
    it's not the original dogmeat
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    Arkthemaniac

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    #5  Edited By Arkthemaniac

    I think he's pretty good. He refuses to die, really. He can  take one hell of a beating.

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    Emilio

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    #6  Edited By Emilio
    suneku said:
    "Emilio said:
    "How is Dogmeat even in this game?"
    it's not the original dogmeat"
    I see.
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    Shadow

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    #7  Edited By Shadow

    wait...so he's a dog you can get?  I knocked him unconcious early in the game and figured he was part of some quest.

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    Arkthemaniac

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    #8  Edited By Arkthemaniac
    Shadow said:
    "wait...so he's a dog you can get?  I knocked him unconcious early in the game and figured he was part of some quest."
    Congratulations. You're most certainly winner.
    Congratulations. You're most certainly winner.

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    keyhunter

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    #9  Edited By keyhunter

    where the fuck he at?

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    ltcoljaxson

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    #10  Edited By ltcoljaxson

    Yeah, where do you find Dogmeat? Is he in the other city... not megaton?

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    bjorno

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    #11  Edited By bjorno

    I can't live without the knowledge of dogmeat's whereabouts.
    help me.

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    Arkthemaniac

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    #12  Edited By Arkthemaniac

    He's in a scrapyard. I'll boot up the box and try to tell you the exact location.

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    SmugDarkLoser

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    #13  Edited By SmugDarkLoser

    I just left him at the vault.  i dont want him to die.

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    keyhunter

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    #14  Edited By keyhunter

    Scrapyard. Got it.

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    Arkthemaniac

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    #15  Edited By Arkthemaniac

    Okay. The scrapyard is between Minefield and Bethesda Ruins, if you have those. If not, Bethesda Ruins is on the road northeast of Megaton, and just go north from there.

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    Coltonio7

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    #16  Edited By Coltonio7

    How's Dogmeat controlled? Is it just A.I, or is there an interface you can use to tell him to stay, and the like.

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    suneku

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    #17  Edited By suneku

    I just got him... and pretty much the first thing he did was agro some strong enemies i couldn't handle... then I tried to tell him to go to vault 101 to get out of danger... but he decides to continue fighting lol. Had to reload because he died... so he lives up to his rep. But when I fought enemies I could kill... he was a pretty damn good tank and did pretty good damage.

    You can talk to him and tell him to stay and find items. But it's AI controlled he just keeps attacking crap when you're near an enemy even when you tell him to do something, I think... I only tried telling him to go back to the vault. He also glitches corners and jumps a lot. He also made the fire ant queen glitch into the wall for me which was great haha.

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    Emilio

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    #18  Edited By Emilio
    Arkthemaniac said:
    "Okay. The scrapyard is between Minefield and Bethesda Ruins, if you have those. If not, Bethesda Ruins is on the road northeast of Megaton, and just go north from there."
    Lul Bethesda Ruins... ya I wish.

    I got him but he died right away because of some Mercs.
    So I re-loaded and locked him in my house.
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    suneku

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    #19  Edited By suneku

    My dogmeat seems to be pretty strong now. He's died a few times but they were understandable, one was against a behemoth, but he can tank 3 super mutants pretty good. Maybe if you use him a lot he gets stronger too?

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    John1912

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    #20  Edited By John1912

    Dogmeat can be really good or he can suck.  Maybe has to do with crts on him?  More often he runs off on me and gets killed before I even notice hed gone, or something glitches and he dies.  IE I went into the washington monument, your party does not follow you in.  I go up the elevator and get a msg that he has died.

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    Jayge_

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    #21  Edited By Jayge_

    Dogmeat is a total dick. I tried taking him out for one adventure, he ran off so far I couldn't even see him, and by the time I found him he was killed by a shitty Protectron. I loaded the save, took him back into My Megaton House, and left him there where he was and where he will stay for the rest of the game. I'm not out ranging the wastes simply to babysit a retarded dog.

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    John1912

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    #22  Edited By John1912

    Dogmeat gets OWNED by robots.  Many of his deaths for me were from him running off and fighting one.  His perception is 10x better then yours, when he growls there is something nearby, and you need to worry about him running off.

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    Jayge_

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    #23  Edited By Jayge_
    John1912 said:
    "Dogmeat gets OWNED by robots.  Many of his deaths for me were from him running off and fighting one.  His perception is 10x better then yours, when he growls there is something nearby, and you need to worry about him running off."
    That's why I don't like him. His AI is way too simplistic.
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    John1912

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    #24  Edited By John1912

    Yea i dont know why you cant pick some attack options, like always attack, attack if you main char is attacked, dont attack at all.

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    Jayge_

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    #25  Edited By Jayge_
    John1912 said:
    "Yea i dont know why you cant pick some attack options, like always attack, attack if you main char is attacked, dont attack at all."
    And proximity options.
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    addictedtopinescent

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    Well the AI is simplistic because, well, he is a dog. But I like him (maybe it's because He was super awsome in Fallout1 )

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    Jayge_

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    #27  Edited By Jayge_
    addictedtopinescent said:
    "Well the AI is simplistic because, well, he is a dog. But I like him (maybe it's because He was super awsome in Fallout1 )"
    You can train a dog not to attack unless its master says so; you can also train a dog to stay within a certain radius of his or her master. Dogs are incredibly malleable. I just wish we at least had the option to do that. It's within realistic bounds (and this isn't even a hyper-realist game).

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