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Game » consists of 5 releases. Released Mar 06, 1994
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A person who herds cattle on ranches. Cowboys are emblematic of the early 19th century in the American southwest, and became conflated with gunslinger types in the public imagination.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
A physical confrontation between two opponents without any outside interference.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A gunslinger is to guns what a swordmaster is to swords.
A heads-up display is a graphical overlay of vital information used in most modern games.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Back in the 1980s, some arcade games utilized LaserDisc players to add pre-rendered video to the action. Pioneer would attempt to use the same technology in a home console with the LaserActive.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Cutscenes involving real actors on a set or in front of a chroma key screen.
This concept is for games in which at least one of the main characters is male.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
A disguised character whom nobody within the fiction finds suspicious, but whose real identity and/or intentions are quite obvious to the player.
Characters whose purpose is to convey information that is directly or indirectly aimed at the player.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A type of arcade game that rewards tickets that can be redeemed for prizes in the arcade itself. Games tend to be simpler and faster to complete (with special "jackpot" rules), and some games allow operators to disable this setup altogether for a more traditional arcade game experience.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
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