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Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
A common feature in MMOs, a placeholder is a generic NPC that occupies the spawn point of a more important, named NPC.
A postal service transports and delivers letters and packages from one place to another often for a fee.
A Priest of Discord can be found in almost every city throughout Norrath. They preach about chaos and encourage fighting amongst adventurers.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
Shadow Knights are a hybrid of Warriors and Necromancers and are reknowned as the most evil and feared fighters in Norrath.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Soulbinders are NPCs in EverQuest that will bind players to specific places so that, if the player dies, they will respawn at that location.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Quite possibly the most famous spell in all of EverQuest, and easily the most requested buff of all time. Spirit of Wolf (SoW) grants a 34-55% increase in speed depending on the level of the one who casts the spell.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Using one's own tail as a weapon.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Town Criers are responsible for delivering news and other public announcements to the general public.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Unicorns are mythological creatures, usually thought of as magical, intelligent horse-like entities with a single horn on their forehead. They can be fierce forest protectors and are a symbol of chastity and moral pureness.
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