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An action game that goes from Hong Kong to Hell, Fear Effect takes you to a dark world where killing people and monsters that get in your way becomes part of the job as you and two other mercenaries search for a missing girl. . It is notable for being the first game to use cel-shaded graphics.

Overview

Fear Effect was a third person action game developed by Kronos Digital Entertainment; a US based developer and it was published by Eidos on January 31, 2000 in North America.   Set in a cyberpunk ambience it featured three mercenaries on a search for a missing girl.    It was one of the first titles to incorporate a visual look akin to Cell Shading technology and it also introduced FMV driven real time environments.  

Plot

The story revolves around three protagonists, Deke Decourt, Hana Tsu Vachel, and Royal Glas as they combine their abilities and mercenary talents in a single objective which is to investigate and track down a missing daughter of a wealthy and powerful boss of a Hong Kong Triad.  Throughout the search they begin to realize that this missing daughter’s disappearance has gotten into a tumultuous mix up of Chinese mythology, the supernatural and ultimately hell.   

Gameplay

Much like most traditional survival horror games of the past that used the third person view, tank controls remained the basic element for character movement, but in Fear Effect’s case you weren’t limited to simple standing and aiming.  The player was given the option of running and shooting all at once.     Characters weren’t tied down by a simple walk, run or shoot mechanic either. The option to roll and duck while facing more then one enemy was the norm.     Your standard logic puzzles were included such as disarming a particular bomb in a given amount of time or redirecting power through a fuse box.  

Visuals

Fear Effect was one of the first video games that sported a visual technique similar to cell-shading.   But because of the Playstation 1's limitations it lacked the outlines and dynamic light-sourcing required to be considered true cell shading.  Despite that, It provided the title with a unique style that helped gamers distinguish it over many of its comparative game titles.  
Technically it also utilized environments that were comprised of ongoing loops of full motion video rather then the traditional pre-rendered style, so levels felt alive rather then static.   As a result though, the game had to be spread apart to four individual discs just to contain the FMV needed.  Fear Effect was also known for having a Cyberpunk atmosphere and design which naturally included many futuristic themes.  


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Game Name Fear Effect
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Original US Release Jan. 31, 2000
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ESRB: M
Related Pages Edit
Hana Tsu Vachel
Jacob "Deke" DeCourt
Royce Glas
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