No recent wiki edits to this page.

History

 
Kronos started out as an animation and CG effect house, not a video game developer. The company's first involvement with games was creating the opening cinematic for King's Quest VI. After working on the art assets for Sierra's Phantasmagoria, Kronos began preparing to develop its first original title. Plans to create a fighting game for Sony fell through, but soon after the company started work on what would become its first published title, Criticom. Criticom was released in 1995, but the developer would have to wait until 2000's Fear Effect to see significant success.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.