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Fez

Game » consists of 8 releases. First released on Apr 13, 2012

A puzzle platformer developed by Polytron that uses a 2D perspective shifting mechanic to solve puzzles and complete levels. The main character, a white creature named Gomez, wears a fez and is obsessed with collecting hats.

400%+ completion on leaderboards? Is there more to the game?

#1 Posted by KyleSellers (21 posts) - 1 year, 1 month ago

I've finally made it through Fez, and am checking the forums for the third time (the first was for the security question solution and the second was for the "black monolith" solution... both after several hours of trying to figure them out on my own) and noticed that few people are discussing the leaderboards.

There are several people with over 400% completion, without even gaining 200 gamerscore in some cases, and for the life of me, I can't figure out how. Do you need to replay the game in stereoscopic mode or something? I see that at least a few people have glitched and ended up with an extra cube or something, but how could anyone possibly get every cube twice?

Also, I'm really kicking myself for not checking the forums sooner (or paying attention to what Vin said on the Bombcast)... knowing about the "special ability" in new game plus would have saved me SO much time. Especially in the rising laval level which took me over an hour because I platform like a one thumbed chimpanzee.

#2 Edited by Green_Incarnate (1745 posts) - 1 year, 1 month ago

They're using a glitch to gain more percentage.

#3 Posted by Village_Guy (2140 posts) - 1 year, 1 month ago

There is a glitch with one of the anti-cubes (isn't that what they're called?) where you can collect the same cube again and again boosting your completion percentage.

#4 Edited by onan (1235 posts) - 1 year, 1 month ago

@KyleSellers: That level was the most challenging thing in the game. I'm kind of glad I didn't know about the cheat until later, I would have been too tempted to skip it along with the sense of "F--K YEAH!" accomplishment that went with conquering it.

#5 Posted by KyleSellers (21 posts) - 1 year, 1 month ago

@onan said:

@KyleSellers: That level was the most challenging thing in the game. I'm kind of glad I didn't know about the cheat until later, I would have been too tempted to skip it along with the sense of "F--K YEAH!" accomplishment that went with conquering it.

Yes sir... it's the one level where the imprecise platforming controls actually became an issue. Then I finally got to the top and the platform i was standing on glitched and I fell through into the lava before I could jump to the door. Luckily it restarted right before the floating platform section and not all the way at the bottom. I might have cried.

#6 Posted by Sgtpierceface (479 posts) - 1 year, 1 month ago

If that ant-cube glitch is repeatable, wouldn't there be at least one person with, like, 1000%?

#7 Posted by patronics (27 posts) - 1 year, 1 month ago

Has anyone actually gotten confirmation from the 400% people that they're using the glitch? I keep seeing this repeated around the webs but nobody has a source.

#8 Posted by KyleSellers (21 posts) - 1 year, 1 month ago

@patronics: I sent messages to a few people on the leaderboards and none of them responded.

#9 Posted by patronics (27 posts) - 1 year, 1 month ago
#10 Edited by Brackynews (3439 posts) - 1 year, 1 month ago

If: Leaderboards

Then: HAX

Limbo's is exactly the same kind of borked. Though the method is not the same.

Too many games have this kind of issue for them to claim ignorance. If you have a cap, hardcode the damn cap. It's not the service's job to fix your numbers.

(And I say this as someone with over 200.6% on one of my SOTN saves, but that's my PS1. :)

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