Game » consists of 8 releases. First released on Apr 13, 2012

Ryan mistakes Bob Hoskins for dead; Jeff loves Riff-Raff; Vinny loves sleep; Brad loves Dota 2; Patrick loves Ellen; the gang learns what the best console is; the Shmoo is real.

Mac version is en route, and it might make an appearance on Vita.

One of the designers of Cards Against Humanity--and thus, one of the worst people we know--lays out his top 10 games of 2012 for us.

IGN's editor-in-chief takes a break from his grueling beard-growing regiment to talk about his favorite games of 2012.

We get Supergiant's Greg Kasavin to spill his Soviet secrets concerning his favorite games of 2012.

His name is John! And he is funky!

Composer for TV, film, and games Chris Tilton orchestrates a list of his favorite games of 2012.

Get jiggy with Will's favorite games of 2012!

One of the architects behind Assassin's Creed sneaks up on us with his top 10 games of the year.

Guinness World Record holder, published author, and Game Informer associate editor Dan Ryckert shares his top 10 games of 2012.

In our first awards installment, we sing the praises of 2011's most unsung game before digging into the 2012 awards good and proper.

An updated Shocktober 2012 list with impressions, alongside your regular dosage of games you should play, stories you should read, and much more.

When a game is just too hard, there's only one real solution to the problem: turn it into a text adventure.

The company issues a statement disputing Phil Fish's claims.

The developer says the costs associated with releasing another patch via Xbox Live were just too great, so what you've got is what you've got.

Phil Fish isn't giving interviews, but at a recent conference, the designer talks about Fez's bumpy release, the troubles of stardom, his public disagreements with business partners, and more.

Yes, it fixes some of the pervasive issues from launch, but it's got another especially nasty issue you'll want to avoid.

Two Canadian filmmakers explore the hardships and triumphs of independent game development in this genuinely great documentary.

Be warned, there are spoilers within! Also, madness. Also, scribbling.

Jeff Gerstmann talks about Polytron's big XBLA release, Fez.

The lengthy development of Fez has come to a close.

The Sundance documentary darling has been picked up by producer Scott Rudin...for a half-hour HBO series.

The developers of Fez, Frozen Synapse, Spelunky, Johann Sebastian Joust, and Dear Esther try to put thoughts into words.

A few more months until our brains melt into pixelated oblivion.

Games built on Microsoft's toolset will work on Windows 8, but there's a catch.

Filmmaking duo also looking for financing as movie enters the home stretch.

Polytron says so.
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