A puzzle platformer developed by Polytron that uses a 2D perspective shifting mechanic to solve puzzles and complete levels. The main character, a white creature named Gomez, wears a fez and is obsessed with collecting hats.
Sweet, maybe my game will get passed the startup Polytron logo without crashing. Though if I really wanted to play through Fez again I'd probably do the Steam version.
Nice to see he's going to fix his game now that it's not going to cut into his profit.
Right, because he totally didn't pay to have the first patch put up.
Pretty sure he didn't. Isn't the first one is free? (edit: lol, sorry this was sitting unposted for a while :P)
Also, why does that even matter when his game, that's he's still selling to people is broken (mildly or otherwise)?
It doesn't matter since the problem only impacts saves pre-patch. Not saying it's not shitty, and Fish knows it. The part that I think is great is that if he went with another publisher, they probably would've covered the charge of the patch, right? Microsoft published it and didn't care.
For better or for worse I think the day he signed on the dotted line it became his responsibility to deliver a working product under the rules established by the contract that was signed.
I just find it a little frustrating that these guys dive headfirst into these agreements, accept the financial and marketing assistance that comes with them, and then almost instantly turn to complaining about the rules they agreed to once something comes up that is not in their favour. Are MS jerks? Sure. But they were the same jerks before he signed the contract that they were after.
I don't hate Phil Fish, but have a problem with a developer that considers his customers to be worth less than $14,000. I have a problem with a developer that thinks that deflecting blame absolves him of all responsibility. And I have a problem with a developer that preaches pride and passion but doesn't have enough pride or passion to fix his game because it's "not fair".
Of all the drama around Phil, at least this patch thing was not his fault. MS should not be charging over 10 grand to patch an indie game, and it's MS's fault Phil and the consumers were screwed over in this situation.
For better or for worse I think the day he signed on the dotted line it became his responsibility to deliver a working product under the rules established by the contract that was signed.
I just find it a little frustrating that these guys dive headfirst into these agreements, accept the financial and marketing assistance that comes with them, and then almost instantly turn to complaining about the rules they agreed to once something comes up that is not in their favour. Are MS jerks? Sure. But they were the same jerks before he signed the contract that they were after.
I don't hate Phil Fish, but have a problem with a developer that considers his customers to be worth less than $14,000. I have a problem with a developer that thinks that deflecting blame absolves him of all responsibility. And I have a problem with a developer that preaches pride and passion but doesn't have enough pride or passion to fix his game because it's "not fair".
Didnt he also go around saying it was the publishers fault that the game did not outsell Hotline Miami because there was more advertising for Hotline?
For better or for worse I think the day he signed on the dotted line it became his responsibility to deliver a working product under the rules established by the contract that was signed.
I just find it a little frustrating that these guys dive headfirst into these agreements, accept the financial and marketing assistance that comes with them, and then almost instantly turn to complaining about the rules they agreed to once something comes up that is not in their favour. Are MS jerks? Sure. But they were the same jerks before he signed the contract that they were after.
I don't hate Phil Fish, but have a problem with a developer that considers his customers to be worth less than $14,000. I have a problem with a developer that thinks that deflecting blame absolves him of all responsibility. And I have a problem with a developer that preaches pride and passion but doesn't have enough pride or passion to fix his game because it's "not fair".
Didnt he also go around saying it was the publishers fault that the game did not outsell Hotline Miami because there was more advertising for Hotline?
He was just complaining that their publisher went out of their way to promote Hotline Miami when Microsoft didn't really do anything/put up the game with no box art.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment