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Fighters Destiny (known in Japan as Fighter Cup) is a 3D fighting game developed by Opus and published by Ocean (Imagineer in Japan) for the Nintendo 64 on January 27, 1998. The game is known for its unique point scoring system (which replaces the traditional round-based system) and unlockable command lists.
It received a sequel in July 14, 2000, titled Fighter Destiny 2, published by SouthPeak.
Instead of the traditional round-based system (in which players gain one victory point for either depleting the opponent's life bar or having the most health when the timer depletes), Fighters Destiny uses a unique scoring system in which players must score a total number of points (seven by default) by doing the following:
- JUDGE (1 pt.) - Dealing the most damage when the time counter reaches the limit (defaulted to thirty seconds).
- RING OUT (1 pt.) - Knocking an opponent off the arena.
- THROW DOWN (2 pts.) - Successfuly throwing an opponent.
- KNOCK DOWN (3 pts.) - Successfully knocking down an opponent.
- COUNTER (3 pts.) - Successfully hitting an opponent with a counter-attack.
- SPECIAL (4 pts.) - Successfully hitting an opponent with a special attack.
When any of the above qualifiers are met, the game resets both fighters back to the middle of the stage and resets the timer back to zero.
- Boro (Swiss fighter, unlocked by beating Arcade Mode)
- Ushi (Hong Kong fighting cow, unlocked by lasting one minute in Rodeo Record Attack)
- Robert (German robotic practice dummy, unlocked by completing Fastest Record Attack in under one minute)
- Joker (Russian clown, unlocked by defeating all 100 opponents in Survival Record Attack)
- Master (Japanese fighting master, unlocked by winning every fight in Master Challenge)