Battle Arena Toshinden has been credited as the first polygonal 3D weapon-based fighting game. It is also the first 3D fighting game to fully incorporate the side-step, a concept which has become a critical move in many later fighting games. Battle Arena Toshinden was a sleeper hit, and, at the system's launch, the premier fighting game for the PlayStation. Despite the quality of the graphics, Battle Arena Toshinden was fairly well received at the time.
In the Toushindaibukai, the ultimate tournament held once a year by the mysterious organization Himitsu Kessha, the greatest fighters in the world gather year after year to pit their abilities against one another. This tournament is no mere competition. To the winner goes unimaginable rewards, and the losers only know the defeat of death. It is here that these fighters will decide their own futures, in the Battle Arena Toshinden.
The PC port, released in early 1996, was notable for being one of the first PC games to support 3D graphics accelerator cards, if not the very first. It was released with support for Creative Labs' 3D Blaster and NVIDIA's NV1 graphics cards. While the PC port looked superior to the later Sega Saturn version, it was unable to rival the PlayStation original, at least not until more powerful graphics cards like the NEC PowerVR and 3dfx Voodoo came along.
The Game Boy version of Battle Arena Toshinden was released in 1996. It includes all the characters from the PS release as well as an extra character, named Uranus.
The game plays a lot like the original version, but on a 2D plane and using a simplified 2 button system. There are special moves for each character, as well as an unlockable "Jet Mode" (available after entering a code) that speeds up gameplay.
During the main mode, each character is introduced in a single picture with some text describing their story.
PlayStation Launch Game
Battle Arena Toshinden was a North American launch game for the original PlayStation back in 1995.