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    Final Fantasy Crystal Chronicles: The Crystal Bearers

    Game » consists of 3 releases. Released Dec 29, 2009

    Abandoning the multiplayer co-op gameplay of previous games, The Crystal Bearers is a single-player action-adventure game telling the story of a persecuted race of "Crystal Bearers", capable of magic-like super-powers, trying to survive in a very conservative world.

    demontium's Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) review

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    In Depth Review: Final Fantasy Crystal Chronicles Crystal Bearers

    Demontium Reviews: FFCC:CB (7.0/10.0)

    This game does not live up to the hype. Reviews have flooded already, but as I am not an official game editor I got this game only yesterday and, well it took my time before I could really review. So, you probably already know it is not as good as it looked.  

    I initially considered opening up this review by likening Crystal Bearers to a roller coaster ride in that it's full of ups and downs. But after careful consideration, I've decided that the metaphor applies in a very different way: playing it is the video game equivalent of a theme park attraction whose first big drop is exciting but then peters out with a handful of rickety, ill-designed bumps before it lurches towards an unsatisfying end.

    And yes, the game does start off with a bang: the first playable sequence consists of a skydiving segment where Layle, the main protagonist, freefalls while shooting down a horde of flying demon birds attacking an airship. From there comes a cinematic battle on the ship bridge, flying the damaged ship to safety through dangerous ravines, and a crash-landing at the gate of a bustling city. Sounds great so far, right? Unfortunately, the excitement starts to flatline fairly fast.

    The world you explore is indeed interesting, but it proves to be very difficult to navigate. Maps are not provided for any of the environments you explore, and oftentimes remembering which area connects to what or even where the exits are located (or how to reach them, in some cases) proves to be an exercise in frustration. The sole "world map" and current objective indicator the game provides you with is rather unhelpful and at one point, I was stuck simply because I couldn't figure out where I needed to go -- there were no markers, pointers, or hints of any type to send me on my way.

    This wasn't my only frustration, either. Enemy horde encounters (save for boss fights) are timed but if the timer runs out before you've killed off every foe -- something you will want to do as it earns Layle more hit points -- you'll have to sit and wait several minutes before they appear again. Making matters worse is the effect they have on the actual landscape: At one point I was unable to proceed because a cave's entrance was blocked off by enemies who were rampaging around inside. I could do nothing but wait until their timer ran out so I could enter the cave. 
     
    I also hated that there were mandatory mini-games sprinkled throughout the game; some of them are excruciatingly bad, and oftentimes the instructions and goals are incredibly vague, leading to additional aggravation. And finally, there's the issue of the game's length. Just as I reached what I thought was the halfway point, the game's conclusion suddenly made an appearance. The final boss revealed itself, I fought it and just like that, it was over. Admittedly, the final boss battle is awesome, but the abruptness with which it arrives robs it of any sense of build up. All told, I spent sixteen hours playing Crystal Bears -- four of which was spent lost and in sidequests -- making this a less than epic title that doesn't live up to the Final Fantasy name.

    Crystal Bearers is slick and polished but it somehow comes off feeling like a half-finished product. For every beautiful environment or clever twist on combat, there's a bad design decision that severely hampers its impact. It's particularly disappointing given that fact that this game has been simmering at Square-Enix for over four years now -- almost as long a development cycle as some recent installments in the main Final Fantasy series. Sorry to say, Wii owners, but if you're looking an epic Final Fantasy masterpiece, you're going to have to wait for Square Enix to release something else. 

    Score

    Gameplay: 6.0
    Graphics: 9.0 
    Control: 6.0 
    Sound: 8.0 
    Value: 5.0

    Overall: 7.0 (3.5/5 stars)

    I could recommend it, but there are much better adventure games out there to buy.

    Other reviews for Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

      Some of it works, some of it doesn't 0

      Like the other games in the Crystal Chronicles line-up, The Crystal Bearers is an action-oriented spin-off to the popular Final Fantasy role-playing games.  This one is a bit of a deviation from the previous chapters, because the story is given more attention, and it’s strictly single player.  You play as a human Crystal Bearer, mutant outcasts that are generally untrusted because of their magical powers.  The story takes a few hours to get going, but once it does it’s pretty good and deve...

      2 out of 2 found this review helpful.

      Final Fantasy: Crystal Chronicles: Crystal Bearers Review 0

      First off I'd like to say that the title for this Wii game is way too long. That is one hell of a mouthful to say. Now lets get down to it. This is the next Crystal Chronicles game in which you will be playing the part of a Crystal Bearer who charges himself with trying to discover what is going on with the a particular Yuke. The Yuke race was said to have completely disappeared, and yet there's one running around trying to collect a special type of crystal to try to resurrect her race. Along th...

      2 out of 2 found this review helpful.

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