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    Final Fantasy XII: Revenant Wings

    Game » consists of 6 releases. Released Nov 20, 2007

    Final Fantasy XII: Revenant Wings continues the adventures of Vaan and Penelo as they start their careers as real sky pirates. Rather than using the gambit system from FF XII or the classic turn based system, Revenant Wings plays like a real time strategy game built for the DS.

    traegan's Final Fantasy XII: Revenant Wings (Nintendo DS) review

    Avatar image for traegan

    Mini-review : fun to start, frustrating to complete.

    If you are a Final Fantasy fan, you can probably skip this game.  You are not missing anything by not playing it.  At the start the game is fun and simple.  As your characters get more abilities and the number of espers you can summon per-character increases, the touch screen controls really start to become a frustrating focal point of the game. 

    The pathing and collision of your armies make it difficult to employ any real strategy.  Unit selection and targeting in large fights is very inconsistent.  Just trying to rez a specific ally or cast a spell on a specific enemy is difficult because of the inaccurate touch screen or the inability to the target. 

    At the end of the game, the difficulty curve is too steep for the clumsy controls.  If you could control your units as well as you can on a PC RTS it would be ok, but on the DS it was less frustrating to just mindlessly level until the missions became super easy. 

    There is hope for games of this types.  A better gambit system, pathing, selection and targeting will go a long way to making the game more enjoyable.  But for now, there are so many good RPGs on the DS I would move this one to the bottom of your list.

    Other reviews for Final Fantasy XII: Revenant Wings (Nintendo DS)

      Mindless, easy, fun. 0

      The designing of a handheld RTS has failed numerous times in the DS' history; Heroes of Mana, Shogun Empires and other titles tried but never quite made a fun, standard RTS. Revenant Wings, however, proved that it is possible to have an enjoyable RTS on a handheld. RW's plot is mediocre and exists solely to keep up the FF XII name. After taking flight on a newlyfound ship, Vaan and friends discover a new continent, with a new species and familiar monsters (aegyls pose as the humes of this conti...

      0 out of 0 found this review helpful.

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