The last Final Fantasy game released on the PS2, Final Fantasy XII is distinguished by its condition-driven "gambit" battle system, its Monster Hunter-like open environments and side quests, and its setting in the existing fictional universe of Ivalice.
It isn't, but only FPS gamers would want their cameras un-inverted. And after looking at your posts and alignment, I came to the conclusion that you're one of them.
Myself i was wondering what was going on here, i was about to suggest to hold the controller upside down but guess that wont help... What exactly do you want to have inverted?
I did find the camera kind of annoying with the way the horizontal camera movement was kind of backwards, but after you play it for a while you get used it. Once you go back to other games, though... takes a bit to acclimate.
Thanks for an answer from some one who has played the game. Which i would think is the most important thing, if you want to answer the question.
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I did play it, how else would I have been able to tell you this game doesn't allow you to change it?
This game--like most non-shooters with a third-person perspective that use the right analog stick to control the camera--uses an inverted camera. And if you invert an inverted camera, you get an un-inverted camera. Were my words that hard to understand? :/
I just always get surprised when someone isn't used to inverted cameras, since all games I've played that aren't shooters and use the right analog stick to control the camera invert the X and Y axis by default.
And whenever I play a console shooter with an un-inverted camera, the first thing I do is invert it, because it's hard for me to pretend I'm actually moving the gun when the crosshair stays in the middle of the screen.
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